festifun/frontend/src/anchorPanel.js
type-two 51650c728e foundation2 (phase 5a): contracts, stubs, hooks & UI wiring for lanes E/F/G
- DB: paths table (contract #3) + helpers; patch_anchor (label/color)
- API: GET /api/beats, POST /api/director (valid-empty degradation),
  /api/paths CRUD (validated POST -> 422), PATCH /api/anchors/{id};
  manifest gains capsule:false (test_api.py key-set lock updated consciously)
- CLI: features | direct | capsule subcommands -> lane stubs (exit-2 degradation)
- Backend stubs with frozen contracts in docstrings: audio_features, director, capsule
- Frontend: six lane stub modules imported from main.js; all phase-5 buttons
  pre-wired hidden in index.html; write-ui/body.capsule read-only mode;
  __F4D_API_BASE__ runtime override in state.js
- Hooks (contract #6): transport.captureAudioStream/releaseAudioStream,
  scene3d.focusOn, scene3d.setHelpersVisible (+registerHelper; camPath gizmos)
- Suite 121 -> 127 passed; npm build clean; live-browser verified (status file)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 17:31:08 +10:00

20 lines
1.1 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Anchor manager & friend tags (spec M13, lane F). STUB — lane F fills THIS FILE ONLY.
//
// Pre-wired by foundation2: the hidden ⚓ toggle (#btn-anchors) and the empty #anchor-panel
// container in index.html, this module's import + init() call in main.js, the hooks
// `scene3d.focusOn(x, y, z)` (jump-to) and `PATCH ${state.apiBase}/api/anchors/{id}`
// {label?, color?} (rename/recolor), plus DELETE /api/anchors/{id} from phase 4.
//
// When implementing: unhide the button, set `ready = true`; build the collapsible list
// (color dot, label, jump-to, rename, recolor, delete) from state.anchors; after any
// mutation update state.anchors and emit("anchors-changed") so scene3d + overlays refresh.
// The Tag flow reuses the M8 bbox-annotation flow WITHOUT an event (annotate.js is
// frozen — drive it, don't edit it) and names the resulting anchor.
// Capsule mode: give every MUTATING control the `write-ui` class — body.capsule hides that
// class globally (contract #5); the read-only list + jump-to stay available.
export const anchorPanel = {
ready: false,
init() {}, // ponytail: stub — lane F replaces the body
};