exposure/test
type-two 2ef9487284 Hidden ending: the Uncatalogued Component, Port 00, and the sunset
The crystal chain lives entirely in the bucket's existing schema —
bulletins #7/#9/#12 read in reverse: coolant + reactor flux -> seed,
seed + grow-bed daylight -> lattice, lattice quenched in charged
coolant -> UNCATALOGUED. Bridge kiosk installs it in Port 00; the helm
(which rejects you as INVENTORY all game) accepts, and the ship flies
into a permanent sunset. Console donation remains ending A. Red
herrings: zapped coolant, water-quenched slug. New bulletin #9 in
hydro + crew graffiti hint in comms. Integration test now plays the
hidden path end to end — all checks passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 22:24:41 +10:00
..
integration.gd Hidden ending: the Uncatalogued Component, Port 00, and the sunset 2026-08-03 22:24:41 +10:00
integration.gd.uid Flux texture pass: CF-generated spaceship interior textures wired in 2026-08-03 20:24:39 +10:00
selfcheck.gd Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00
selfcheck.gd.uid Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00