Full queue lane this time (farm TCC fix verified working, all six via hunyuan3d_mlx). attach_model() swaps interactable primitives for fitted GLBs; place_prop() for world set-pieces; primitive fallbacks kept. Models are raw hunyuan output (~100MB total) — decimation pass later if repo weight matters. Integration passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dtlq3fx567v8u"
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path="res://.godot/imported/beacon.glb-3513a65128c3782a8d43b86437e287f9.scn"
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[deps]
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source_file="res://assets/models/beacon.glb"
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dest_files=["res://.godot/imported/beacon.glb-3513a65128c3782a8d43b86437e287f9.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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