flux_local concept (orange enamel pylon, analog gauge, coil cable) -> local flood-fill cutout -> hunyuan3d_mlx run directly on m3ultra (queue dispatch is TCC-broken tonight, flagged separately). _fit_prop(): AABB-normalized scale, floor-seated, metallic clamped (gltf metal=1 renders black without IBL). Box fallback stays when the GLB is absent. All 6 charge posts now use the model. Integration still passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| assets | ||
| scenes | ||
| src | ||
| test | ||
| .gitignore | ||
| GDD.md | ||
| project.godot | ||
| README.md | ||
EXPOSURE (working title)
3D puzzle game: everything on a dead corporate ship — including you — only changes state under elemental exposure. Route the elements. Wake the ship.
- Design canon: GDD.md
- Engine: Godot 4.6
Phase 0 grey-box (playable)
One hall, five gates, three elements. Proves the GDD's four pillars: exposure routing, carry-decay, symmetric self-exposure (be the wire, self-shock), and donation (leave a wheel in a door).
/Applications/Godot.app/Contents/MacOS/Godot --path .
Controls: WASD move · mouse look · E interact · Esc release mouse
Tests:
godot --headless --path . -s test/selfcheck.gd # schema state machine
godot --headless --path . -s test/integration.gd # full-room playthrough