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type-two 2ef9487284 Hidden ending: the Uncatalogued Component, Port 00, and the sunset
The crystal chain lives entirely in the bucket's existing schema —
bulletins #7/#9/#12 read in reverse: coolant + reactor flux -> seed,
seed + grow-bed daylight -> lattice, lattice quenched in charged
coolant -> UNCATALOGUED. Bridge kiosk installs it in Port 00; the helm
(which rejects you as INVENTORY all game) accepts, and the ship flies
into a permanent sunset. Console donation remains ending A. Red
herrings: zapped coolant, water-quenched slug. New bulletin #9 in
hydro + crew graffiti hint in comms. Integration test now plays the
hidden path end to end — all checks passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 22:24:41 +10:00
assets/textures Asset library: zone-themed Flux texture sets for all four remaining zones 2026-08-03 20:42:33 +10:00
scenes Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00
src Hidden ending: the Uncatalogued Component, Port 00, and the sunset 2026-08-03 22:24:41 +10:00
test Hidden ending: the Uncatalogued Component, Port 00, and the sunset 2026-08-03 22:24:41 +10:00
.gitignore GDD v0: exposure puzzle system, modular droid, General Component story 2026-08-03 17:23:58 +10:00
GDD.md Hidden ending: the Uncatalogued Component, Port 00, and the sunset 2026-08-03 22:24:41 +10:00
project.godot Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00
README.md Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00

EXPOSURE (working title)

3D puzzle game: everything on a dead corporate ship — including you — only changes state under elemental exposure. Route the elements. Wake the ship.

  • Design canon: GDD.md
  • Engine: Godot 4.6

Phase 0 grey-box (playable)

One hall, five gates, three elements. Proves the GDD's four pillars: exposure routing, carry-decay, symmetric self-exposure (be the wire, self-shock), and donation (leave a wheel in a door).

/Applications/Godot.app/Contents/MacOS/Godot --path .

Controls: WASD move · mouse look · E interact · Esc release mouse

Tests:

godot --headless --path . -s test/selfcheck.gd     # schema state machine
godot --headless --path . -s test/integration.gd   # full-room playthrough