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type-two aa1efea167 UNIT-77 has a body: modular part rig, third person, skins
Four farm-generated parts (chassis/wheel/head/arm, light-grey enamel,
decimated 25k) assembled on a socket rig: wheels spin with movement and
visibly vanish when donated, PORT 00 is a real socket ring on the chassis
that lights amber when the crystal installs, charged = cyan emission,
wet = darkened shell. V toggles third/first person (SpringArm cam),
B cycles six repaint skins (GC/Heliotrope/VerdantCo/Comms/Executive/
Void) via per-droid material tints. Hold point moved from camera to
chassis. Capsule fallback kept. Integration passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 21:56:30 +10:00
assets UNIT-77 has a body: modular part rig, third person, skins 2026-08-04 21:56:30 +10:00
scenes Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00
src UNIT-77 has a body: modular part rig, third person, skins 2026-08-04 21:56:30 +10:00
test Hidden ending: the Uncatalogued Component, Port 00, and the sunset 2026-08-03 22:24:41 +10:00
.gitignore GDD v0: exposure puzzle system, modular droid, General Component story 2026-08-03 17:23:58 +10:00
GDD.md Hidden ending: the Uncatalogued Component, Port 00, and the sunset 2026-08-03 22:24:41 +10:00
project.godot Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00
README.md Phase 0 grey-box: playable room, one schema, 19-check headless playthrough 2026-08-03 17:51:00 +10:00

EXPOSURE (working title)

3D puzzle game: everything on a dead corporate ship — including you — only changes state under elemental exposure. Route the elements. Wake the ship.

  • Design canon: GDD.md
  • Engine: Godot 4.6

Phase 0 grey-box (playable)

One hall, five gates, three elements. Proves the GDD's four pillars: exposure routing, carry-decay, symmetric self-exposure (be the wire, self-shock), and donation (leave a wheel in a door).

/Applications/Godot.app/Contents/MacOS/Godot --path .

Controls: WASD move · mouse look · E interact · Esc release mouse

Tests:

godot --headless --path . -s test/selfcheck.gd     # schema state machine
godot --headless --path . -s test/integration.gd   # full-room playthrough