# EXPOSURE (working title) 3D puzzle game: everything on a dead corporate ship — including you — only changes state under elemental exposure. Route the elements. Wake the ship. - Design canon: [GDD.md](GDD.md) - Engine: Godot 4.6 ## Phase 0 grey-box (playable) One hall, five gates, three elements. Proves the GDD's four pillars: exposure routing, carry-decay, symmetric self-exposure (be the wire, self-shock), and donation (leave a wheel in a door). ``` /Applications/Godot.app/Contents/MacOS/Godot --path . ``` **Controls:** WASD move · mouse look · E interact · Esc release mouse **Tests:** ``` godot --headless --path . -s test/selfcheck.gd # schema state machine godot --headless --path . -s test/integration.gd # full-room playthrough ```