Full queue lane this time (farm TCC fix verified working, all six via
hunyuan3d_mlx). attach_model() swaps interactable primitives for fitted
GLBs; place_prop() for world set-pieces; primitive fallbacks kept.
Models are raw hunyuan output (~100MB total) — decimation pass later if
repo weight matters. Integration passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
flux_local concept (orange enamel pylon, analog gauge, coil cable) ->
local flood-fill cutout -> hunyuan3d_mlx run directly on m3ultra (queue
dispatch is TCC-broken tonight, flagged separately). _fit_prop():
AABB-normalized scale, floor-seated, metallic clamped (gltf metal=1
renders black without IBL). Box fallback stays when the GLB is absent.
All 6 charge posts now use the model. Integration still passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
10 new CF Flux textures: reactor (Heliotrope red/black armored + ember
grate + gauge greeble), hydroponics (VerdantCo algae-stained enamel +
drainage deck + vine pipes), comms (blue cable panels + radio rack
greeble), bridge (executive padded leather + navy retro carpet).
bridge_wall and comms_wall crop-salvaged from scene renders (originals
kept as *_src). Not yet wired into the game — zones don't exist yet.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5 textures from Cloudflare Flux (free tier) in assets/textures: wall
panels, deck floor, bulkhead, blast door face, machinery greeble.
Runtime mirror-fold makes them seamless; triplanar surface materials
with grid fallback when files missing. Doors use the cropped face.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>