destroyulator/game/dev/probe_settle.gd.uid
Monster Robot Party 32b556ff02 LANE9: the Roomba — company property that eats your evidence
A robot vacuum (scripts/Roomba.gd, kind=steel) docks near spawn, lifeless, and
deploys the moment the first thing in the site breaks: the cleaner arrives because
there is mess. It patrols, sniffs out debris within 5 m, and eats it — each shard
shrinks into the intake, beeps smugly, and takes 2 points off your score. Dent it
(crowbar and up — the matrix already knew) and it panics and flees at 2.7x cruise.
A sledgehammer genuinely kills it, at which point the payslip bills you for a
destroyed Roomba, because it was company property and you were seen.

Voice is three synthesized chirps, no assets. Not spawned in LEVEL 0 — nothing
cute lives in the Backrooms. Docked = genuinely asleep, so probe_levels stays 0.00.

dev/probe_roomba.gd measures the contract: docked at spawn, wakes on first smash,
shard dropped in its path is eaten within 5 s and the score goes down. ROOMBA OK.
probe_levels 6x 0.00 m/s - probe_overlap CLEAN.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 00:00:58 +10:00

2 lines
20 B
Plaintext