A robot vacuum (scripts/Roomba.gd, kind=steel) docks near spawn, lifeless, and deploys the moment the first thing in the site breaks: the cleaner arrives because there is mess. It patrols, sniffs out debris within 5 m, and eats it — each shard shrinks into the intake, beeps smugly, and takes 2 points off your score. Dent it (crowbar and up — the matrix already knew) and it panics and flees at 2.7x cruise. A sledgehammer genuinely kills it, at which point the payslip bills you for a destroyed Roomba, because it was company property and you were seen. Voice is three synthesized chirps, no assets. Not spawned in LEVEL 0 — nothing cute lives in the Backrooms. Docked = genuinely asleep, so probe_levels stays 0.00. dev/probe_roomba.gd measures the contract: docked at spawn, wakes on first smash, shard dropped in its path is eaten within 5 s and the score goes down. ROOMBA OK. probe_levels 6x 0.00 m/s - probe_overlap CLEAN. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 lines
20 B
Plaintext
2 lines
20 B
Plaintext
uid://bitprxa12yr8v
|