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demo.tscn
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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DemoDriver.gd
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LANE7: showcase demo tour — four sites, the tilt loop, the Gauntlet
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2026-07-31 18:15:07 +10:00 |
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DemoDriver.gd.uid
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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probe_arms.gd
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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probe_arms.gd.uid
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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probe_gauntlet.gd
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LANE7: the Gauntlet, four modes, two more provocations, and ambient attrition
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2026-07-31 18:12:20 +10:00 |
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probe_gauntlet.gd.uid
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LANE7: the Gauntlet, four modes, two more provocations, and ambient attrition
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2026-07-31 18:12:20 +10:00 |
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probe_levels.gd
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LANE7: four workplaces, built from data
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2026-07-31 17:58:41 +10:00 |
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probe_levels.gd.uid
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LANE7: the Gauntlet, four modes, two more provocations, and ambient attrition
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2026-07-31 18:12:20 +10:00 |
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probe_scale.gd
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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probe_scale.gd.uid
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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probe_vm.gd
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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probe_vm.gd.uid
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
|
2026-07-31 16:34:00 +10:00 |