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Monster Robot Party a7e409593f LANE5 spec: harden 3GOD (close open mode, plug SSRF) + deploy web toy publicly
LANE4 spot-checked clean (smoke test green, 20 fractured GLBs in game assets, full
web catalog, boss mechanics present). Next blocker between here and a shareable
link is ops: 3GOD writes are still unauthenticated + /api/fetch SSRF, and web/ only
exists on localhost. LANE5 is recon-first and reversible-steps on production boxes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 22:47:22 +10:00
game LANE4 (Godot): real fractured-chunk destruction + printer boss 2026-07-14 22:27:50 +10:00
LANES LANE5 spec: harden 3GOD (close open mode, plug SSRF) + deploy web toy publicly 2026-07-14 22:47:22 +10:00
web LANE4 (web): catalog Lane 2 batch, printer boss, 404 fix, drag-to-look 2026-07-14 22:28:25 +10:00
.gitignore Restructure into monorepo: game/ is the Godot lane 2026-07-14 15:33:13 +10:00
destroyulater.txt Restructure into monorepo: game/ is the Godot lane 2026-07-14 15:33:13 +10:00
README.md Restructure into monorepo: game/ is the Godot lane 2026-07-14 15:33:13 +10:00

DESTROYULATOR

Clock out. Smash everything.

A comedic, non-violent, first-person workplace-destruction game from Monster Robot Party. Level 01 is our actual record store. Nobody gets hurt but the furniture.

Monorepo layout — one lane per directory

Dir Lane What
game/ Lane 1 — the game Godot 4.7 (Jolt physics, Mac-native). The shippable build.
web/ Lane 3 — web toy Three.js dig-and-destroy demo (planned; thriftgod-adjacent).
LANES/ coordination Execution specs for parallel Claude/Opus work sessions.
3D-STORE/ not in git 700MB Blender/Unreal source-asset vault (see .gitignore).
destroyulater.txt lore The founding chat where the idea happened.

Asset generation lives in its own repo: ~/Documents/meshgod (text→GLB factory).

Rules for parallel work sessions

  • A lane session writes ONLY inside its own directory. Cross-lane contracts (asset formats, file drops) are specified in LANES/*.md.
  • Every change to game/ must pass the headless smoke test before commit: Godot --headless --path game --quit-after 180 with zero script errors.
  • GLB convention everywhere: glTF Y-up, 1 unit = 1 m, origin at floor-center.