Consume Lane 2's props + close the review gaps in the browser toy. props.js: all 16 depot slugs added to CATALOG (material/kind per prop; printer is the boss). loadFractured() now (a) caches its result per id — including the null miss — so a prop with no fractured sibling stops re-fetching + 404-ing on EVERY spawn (the record. fractured.glb spam), and (b) returns the real chunk container (the fractured_root wrapper Blender exports), so physics.js's direct-children chunk swap actually fires. main.js: loadHeroProps() places the printer BOSS + office set dressing (desk, crt-monitor, filing-cabinet, water-cooler) with their fractured templates. The boss soaks 4 hits then bursts into its 16 GLB chunks (kept non-shatterable so a topple can't break it early). Pointer-lock fallback (shareability fix): if the lock request is refused — iframes/embedded hosts, where the toy used to dead-end on the title screen — we fall back to DRAG-TO-LOOK (hold-drag rotates, a tap still smashes) so the shareable link always plays. Assets: office-printer / crt-monitor / filing-cabinet mirrored into web/assets/ (offline fallback); record/crate/rack.fractured.glb generated + mirrored so the record ritual smashes into real chunks. The three store fractured GLBs were also pushed to the 3GOD shelf. Verified in-browser via ?debug: printer aimSmash→"printer" then 16 chunks; thrown record → 8 chunks; debris drains 16→0; record.fractured.glb serves 200 (no 404); drag-look rotates the camera when pointer lock is unavailable. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
81 KiB
81 KiB