..
bag-roll.glb
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
bag-roll.glb.import
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
cabinet-carcass.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
cabinet-carcass.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
cabinet-drawer.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
cabinet-drawer.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
cardboard-box_Image_0.png
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
cardboard-box_Image_0.png.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
cardboard-box.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
cardboard-box.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
cardboard-box.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
cardboard-box.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
crate.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
crate.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
crate.glb
Restructure into monorepo: game/ is the Godot lane
2026-07-14 15:33:13 +10:00
crate.glb.import
Restructure into monorepo: game/ is the Godot lane
2026-07-14 15:33:13 +10:00
crt-monitor_Image_0.png
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
crt-monitor_Image_0.png.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
crt-monitor.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
crt-monitor.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
crt-monitor.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
crt-monitor.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
desk-phone.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
desk-phone.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
entity2.glb
LANE7: there are two of them, and the room changes one thing every loop
2026-07-31 20:07:44 +10:00
entity2.glb.import
LANE7: there are two of them, and the room changes one thing every loop
2026-07-31 20:07:44 +10:00
entity.glb
LANE7: there are two of them, and the room changes one thing every loop
2026-07-31 20:07:44 +10:00
entity.glb.import
LANE7: LEVEL 0 gets an entity, a tape, and a loop
2026-07-31 19:25:28 +10:00
file-folder.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
file-folder.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
filing-cabinet_Image_0.png
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
filing-cabinet_Image_0.png.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
filing-cabinet.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
filing-cabinet.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
filing-cabinet.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
filing-cabinet.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
guillotine.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
guillotine.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
juice-bottle.glb
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
juice-bottle.glb.import
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
microwave.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
microwave.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
office-chair.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
office-chair.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
office-desk_Image_0.png
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-desk_Image_0.png.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-desk.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-desk.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-desk.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-desk.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-plant.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
office-plant.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
office-printer_Image_0.png
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-printer_Image_0.png.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-printer.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-printer.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-printer.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
office-printer.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
produce-apple.glb
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
produce-apple.glb.import
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
produce-banana.glb
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
produce-banana.glb.import
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
produce-cabbage.glb
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
produce-cabbage.glb.import
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
produce-crate.glb
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
produce-crate.glb.import
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
produce-melon.glb
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
produce-melon.glb.import
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
produce-orange.glb
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
produce-orange.glb.import
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
produce-tomato.glb
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
produce-tomato.glb.import
LANE8: the greengrocer — soft stock, stacks that collapse, and litres
2026-08-01 09:38:35 +10:00
rack.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
rack.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
rack.glb
Restructure into monorepo: game/ is the Godot lane
2026-07-14 15:33:13 +10:00
rack.glb.import
Restructure into monorepo: game/ is the Godot lane
2026-07-14 15:33:13 +10:00
record.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
record.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
record.glb
Restructure into monorepo: game/ is the Godot lane
2026-07-14 15:33:13 +10:00
record.glb.import
Restructure into monorepo: game/ is the Godot lane
2026-07-14 15:33:13 +10:00
scale-head.glb
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
scale-head.glb.import
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
scale-pan.glb
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
scale-pan.glb.import
LANE8: scales that swing, bags that don't open, and fruit you can throw
2026-08-01 11:22:47 +10:00
server-rack.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
server-rack.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
shredder.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
shredder.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
sofa.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
sofa.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
stapler.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
stapler.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
store-aircon.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-aircon.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-bin-long.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-bin-long.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-column-white.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-column-white.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-crate-blue.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-crate-blue.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-door.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-door.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-rack-long.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-rack-long.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-rack-wide.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-rack-wide.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-station.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-station.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-trolley.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-trolley.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-tub-black.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-tub-black.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-tub-white.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-tub-white.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-window.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
store-window.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
totem.glb
LANE7: LEVEL 0 gets an entity, a tape, and a loop
2026-07-31 19:25:28 +10:00
totem.glb.import
LANE7: LEVEL 0 gets an entity, a tape, and a loop
2026-07-31 19:25:28 +10:00
turntable_Image_0.png
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
turntable_Image_0.png.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
turntable.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
turntable.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
turntable.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
turntable.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
vending-machine.glb
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
vending-machine.glb.import
LANE6: LEVEL 01 is an office — Dunder Mifflin floor plan, and a spawn guard
2026-07-31 17:13:23 +10:00
wastebin.glb
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
wastebin.glb.import
LANE7: four workplaces, built from data
2026-07-31 17:58:41 +10:00
water-cooler_Image_0.png
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
water-cooler_Image_0.png.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
water-cooler.fractured.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
water-cooler.fractured.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
water-cooler.glb
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00
water-cooler.glb.import
LANE4 (Godot): real fractured-chunk destruction + printer boss
2026-07-14 22:27:50 +10:00