- game/assets/store/{rack,crate,record}.glb from the 3D-STORE library
- _glb_piece(): instances a GLB as a Smashable's visual, auto-fits a box
collider to the mesh AABB, and drops it flush to the floor (no hardcoded dims)
- _build_rack now assembles two smashable racks + crates of records on the floor
- cascade preserved: smashing a crate spills the records stacked on it
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
[remap]
|
|
|
|
importer="scene"
|
|
importer_version=1
|
|
type="PackedScene"
|
|
uid="uid://b1hpf4j763ie0"
|
|
path="res://.godot/imported/record.glb-adf950a1184dabfc3a04addc4e1583a7.scn"
|
|
|
|
[deps]
|
|
|
|
source_file="res://assets/store/record.glb"
|
|
dest_files=["res://.godot/imported/record.glb-adf950a1184dabfc3a04addc4e1583a7.scn"]
|
|
|
|
[params]
|
|
|
|
nodes/root_type=""
|
|
nodes/root_name=""
|
|
nodes/root_script=null
|
|
mesh_library/use_node_names_as_mesh_names=false
|
|
array_mesh/deduplicate_surfaces=true
|
|
nodes/apply_root_scale=true
|
|
nodes/root_scale=1.0
|
|
nodes/import_as_skeleton_bones=false
|
|
nodes/use_name_suffixes=true
|
|
nodes/use_node_type_suffixes=true
|
|
meshes/ensure_tangents=true
|
|
meshes/generate_lods=true
|
|
meshes/create_shadow_meshes=true
|
|
meshes/light_baking=1
|
|
meshes/lightmap_texel_size=0.2
|
|
meshes/force_disable_compression=false
|
|
skins/use_named_skins=true
|
|
animation/import=true
|
|
animation/fps=30
|
|
animation/trimming=false
|
|
animation/remove_immutable_tracks=true
|
|
animation/import_rest_as_RESET=false
|
|
import_script/path=""
|
|
materials/extract=0
|
|
materials/extract_format=0
|
|
materials/extract_path=""
|
|
_subresources={}
|
|
gltf/naming_version=2
|
|
gltf/embedded_image_handling=1
|
|
gltf/texture_map_mode=1
|