Turn records from one-hit props into the store's signature dexterity ritual, and add the first game mode on top of it. Record.gd (class_name Record extends Smashable): a cardboard SLEEVE that hides a vinyl DISC. Splits record.glb's Sleeve_Mesh / Vinyl_Disc nodes at runtime — the sleeve stays on the body, the disc becomes its own frozen-kinematic vinyl Smashable that follows the sleeve until freed. State machine IN_CRATE -> HELD -> EXTRACTING -> DISC_FREE. set_extract() slides the disc up and out of the mouth; release_disc() arms it as a live brittle throwable; shatter() spills the disc first so brute-force smashing still spills it. Genre tints on disc label / sleeve spine make a misfiled disc read at a glance. GrabController.gd (under Player): hold point on the camera, E grabs the Record under the crosshair (fat-sphere query, Record-filtered), horizontal mouse drag pulls the disc (~600px = full), LMB throws the freed disc then trashes the empty sleeve, G drops. On-screen pull meter. GameMode.gd (class_name GameMode, owned by Main): FreePlay (default) + FindMisfiled — plants exactly one disc_genre != sleeve_genre, 60s timer, win by extracting it and pressing F while holding it, scores the mess (bodies smashed) + records disturbed. Prints the plant on start. Wiring: Player creates the GrabController and routes E/G/LMB/drag (yaw suspended mid-pull, Esc untouched); Main._build_rack spawns Record instances on the crates (keeps supports cascade + sleeve-art skinning + per-record genres), forwards smashes to the mode, and adds keys 1/2 (modes) and F (report). Headless smoke test clean (0 script errors / 0 warnings, 15 records); a runtime harness exercised grab/extract/throw/drop/shatter-spill/mode-switch/reset — all green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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