Repo root moves up from game/ to the project folder. Lanes live as top-level dirs (game/ now, web/ planned); LANES/ will hold parallel-session specs. 3D-STORE asset vault stays out of git. History preserved as renames. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
26 lines
631 B
Plaintext
26 lines
631 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Destroyulator — Cascade Prototype"
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config/description="Smash a record rack, watch it cascade. Mac-first proto."
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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lights_and_shadows/directional_shadow/size=2048
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anti_aliasing/quality/msaa_3d=1
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