destroyulator/game/assets/store/office-printer_Image_0.png.import
Monster Robot Party 51210215e2 LANE4 (Godot): real fractured-chunk destruction + printer boss
Consume Lane 2's pre-fractured props in the Godot game. Smashable.shatter() now prefers
a <name>.fractured.glb sibling: it instances the fractured template and turns each
chunk_00…chunk_NN mesh into its own debris RigidBody3D that inherits the intact body's
velocity + the smash impulse (box collider per chunk, debris group so the HUD count +
Juice keep working), falling back to primitive shards when no fractured sibling exists.
_glb_piece auto-wires the sibling, so every GLB prop upgrades for free.

Smashable gains hits_to_break + is_boss: the office PRINTER is the level boss — it sits on
a desk, soaks 5 hits (rocking with each), then bursts in a bigger juice cloud into its 16
GLB chunks. Six more Lane 2 props (crt-monitor, filing-cabinet, water-cooler, cardboard-box,
turntable, office-desk) are scattered as smashable furniture; the store crate/rack also pick
up real 8-chunk shatter from their mirrored fractured GLBs.

Assets pulled into game/assets/store/ (intact + .fractured.glb): office-printer, office-desk,
crt-monitor, filing-cabinet, water-cooler, cardboard-box, turntable + record/crate/rack
fractured siblings (generated via meshgod's Voronoi fracture CLI).

Verified headless: smoke test clean (0 script errors), printer boss soaks 4 hits then
spawns 16 chunk bodies, a crate spawns 8 — both real GLB chunks, not primitive shards.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:27:50 +10:00

44 lines
1.0 KiB
Plaintext

[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dbaffh0f136nx"
path="res://.godot/imported/office-printer_Image_0.png-519809ff2a7badc15e516223548200d4.ctex"
metadata={
"vram_texture": false
}
generator_parameters={
"md5": "5e512866a9375ed59c4ac7fdb2afc748"
}
[deps]
source_file="res://assets/store/office-printer_Image_0.png"
dest_files=["res://.godot/imported/office-printer_Image_0.png-519809ff2a7badc15e516223548200d4.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1