destroyulator/game/assets/store/crt-monitor.glb
Monster Robot Party 51210215e2 LANE4 (Godot): real fractured-chunk destruction + printer boss
Consume Lane 2's pre-fractured props in the Godot game. Smashable.shatter() now prefers
a <name>.fractured.glb sibling: it instances the fractured template and turns each
chunk_00…chunk_NN mesh into its own debris RigidBody3D that inherits the intact body's
velocity + the smash impulse (box collider per chunk, debris group so the HUD count +
Juice keep working), falling back to primitive shards when no fractured sibling exists.
_glb_piece auto-wires the sibling, so every GLB prop upgrades for free.

Smashable gains hits_to_break + is_boss: the office PRINTER is the level boss — it sits on
a desk, soaks 5 hits (rocking with each), then bursts in a bigger juice cloud into its 16
GLB chunks. Six more Lane 2 props (crt-monitor, filing-cabinet, water-cooler, cardboard-box,
turntable, office-desk) are scattered as smashable furniture; the store crate/rack also pick
up real 8-chunk shatter from their mirrored fractured GLBs.

Assets pulled into game/assets/store/ (intact + .fractured.glb): office-printer, office-desk,
crt-monitor, filing-cabinet, water-cooler, cardboard-box, turntable + record/crate/rack
fractured siblings (generated via meshgod's Voronoi fracture CLI).

Verified headless: smoke test clean (0 script errors), printer boss soaks 4 hits then
spawns 16 chunk bodies, a crate spawns 8 — both real GLB chunks, not primitive shards.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:27:50 +10:00

2.5 MiB