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bat.glb
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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bat.glb.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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crowbar.glb
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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crowbar.glb.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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cutter.glb
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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cutter.glb.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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extinguisher.glb
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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extinguisher.glb.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Ch01_1001_Diffuse.png
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Ch01_1001_Diffuse.png.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Ch01_1001_Glossiness.jpg
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Ch01_1001_Glossiness.jpg.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Ch01_1001_Normal.jpg
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Ch01_1001_Normal.jpg.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Ch01_1001_Specular.jpg
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Ch01_1001_Specular.jpg.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Kachujin_diffuse_body.jpg
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Kachujin_diffuse_body.jpg.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Kachujin_diffuse.png
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Kachujin_diffuse.png.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Kachujin_normal.jpg
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Kachujin_normal.jpg.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Kachujin_specular.jpg
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms_Kachujin_specular.jpg.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms.glb
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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fps_arms.glb.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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scifi_hands.glb
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game: sci-fi clip arms skin the fists slot — FAB Sci Fi Hands rig (Idle_Fight stance, Attack_01-04 punches, Walk/Run locomotion) shown instead of the procedural mixamo rig when bare hands equipped; other weapons unchanged. Headless probe: dev/probe_scifi.gd
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2026-08-30 12:27:23 +10:00 |
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sledge.glb
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |
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sledge.glb.import
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LANE6: rigged FPS viewmodel, weapon loadout + material matrix, 4 HUD styles
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2026-07-31 16:34:00 +10:00 |