Ship the browser smash toy publicly and document it. Deploy: web/ is live at https://digalot.fyi/destroy/ — served on the dealgod VPS like thriftgod (an nginx:alpine static container on dealgod_default + a /destroy/ location in the shared reverse proxy). README.md now carries the exact deploy/update steps + a full rollback runbook. No app code changed. 3GOD hardening (LANE5 deliverable B) was found ALREADY DONE on the live instance and verified — not re-changed: - GOD3_OPEN is off: unauthenticated write via Cloudflare → 403; GET /api/list → authed:false. - SSRF plugged: POST /api/fetch with file:///etc/hostname and http://169.254.169.254/ → rejected ("only public http(s) URLs allowed"), nothing written. - Reads stay public (CF GET 200 + CORS *); trusted tailnet peers still push passwordless via the TS_ALLOW IP allowlist (this session's meshgod pushes used that path). Verified public: /destroy/ 200 over CF, JS as application/javascript, props (intact + fractured) load from /3god/a/* with CORS *, printer boss shatters into 16 GLB chunks, no console errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| assets | ||
| index.html | ||
| juice.js | ||
| main.js | ||
| physics.js | ||
| props.js | ||
| README.md | ||
DESTROYULATOR — web smash toy (Lane 3)
A shareable, one-click browser toy: walk a record store first-person, pull a record, and wreck the place. Not a port of the Godot game — a different product in the same universe, built on thriftgod's proven FP-interior patterns and wired to the same 3GOD prop depot.
Zero build step. Three.js + Rapier load over an importmap, exactly like thriftgod.
Run it
cd web && python3 -m http.server 8099
# then open http://localhost:8099
Chrome and Safari both work (Safari is the weakest WASM target — it's tested).
Append ?debug to expose a window.DESTROY handle for driving the sim without
Pointer Lock (embedded frames / smoke tests).
Controls
- WASD / arrows — move · mouse — look (click to grab pointer lock)
- click — smash whatever you're looking at
- E (or click) on a record — pull it out of the bin; click again to throw it
- Esc — pause · 📸 share your mess — screenshot + smash-count caption
Architecture
| File | Role |
|---|---|
index.html |
Importmap (three r0.175 + @dimforge/rapier3d-compat), HUD, boot |
main.js |
FP controller, room, prop placement, interaction, record ritual, share, loop |
physics.js |
Rapier world, one body per prop, support-graph cascade, pre-fractured swap, debris pooling |
props.js |
GLTFLoader/DRACOLoader; loads props live from 3GOD /a/<file> with a assets/ mirror fallback |
juice.js |
Screenshake, hitstop, particle bursts, per-material Web-Audio smash voices, combo counter |
assets/ |
Offline mirror: record/crate/rack (from the Godot lane) + cashbot/council-bin (from 3GOD) |
Shared contracts (see ../LANES/PLAN.md)
- Props load from the 3GOD depot at runtime (
GET /api/list, GLB at/a/<slug>), falling back to the localassets/mirror so the demo never hard-fails offline. The depot servesAccess-Control-Allow-Origin: *, so cross-origin loading works. - Fracture format (contract #2): a smashable with a sibling
<name>.fractured.glb(root children namedchunk_*) is swapped in on smash — each chunk becomes a short-lived dynamic body. Until Lane 2 ships those, brittle props use generative shards.props.loadFractured()already probes for them. - Read-only against the depot. No write calls (the depot's open-mode/SSRF issue is a write-side concern — see PLAN.md).
Notes
- Rapier is
-compat(WASM inlined as base64) soawait RAPIER.init()needs no extra fetch and no COOP/COEP headers. - Active physics bodies are capped and settled debris is despawned, so a long smashing session stays bounded (JS GC is the ceiling).
Deploy (public) — https://digalot.fyi/destroy/
Live on the digalot.fyi VPS (dealgod), served exactly like thriftgod: a small
nginx:alpine static container on the dealgod_default docker network, with a
location /destroy/ proxy in the shared reverse proxy. Zero build step — it's the raw
web/ folder. LANE5, 2026-07-14.
Update the live toy (after committing changes to web/), from the monorepo on a
tailnet machine with root@dealgod access:
rsync -az --delete --exclude '.DS_Store' web/ root@100.94.195.115:/opt/destroyulator/web/
# static files are volume-mounted read-only, so no container restart is needed;
# hard-refresh past the CF/browser cache. To force-cycle the container:
ssh root@100.94.195.115 'docker restart destroyulator'
How it was wired (one-time):
rsync web/ → dealgod:/opt/destroyulator/web/docker run -d --name destroyulator --restart unless-stopped --network dealgod_default \-v /opt/destroyulator/web:/usr/share/nginx/html:ro nginx:alpine- Added to the
digalot.fyiserver block in/opt/dealgod/nginx/dealgod-servers.conf:
thenlocation = /destroy { return 301 /destroy/; } location /destroy/ { proxy_pass http://destroyulator/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_read_timeout 60s; }docker exec dealgod-nginx nginx -t && docker exec dealgod-nginx nginx -s reload.
Rollback (full teardown, no effect on other sites):
ssh root@100.94.195.115 '
cp /opt/dealgod/nginx/dealgod-servers.conf.bak-lane5 /opt/dealgod/nginx/dealgod-servers.conf
docker exec dealgod-nginx nginx -s reload
docker rm -f destroyulator
rm -rf /opt/destroyulator'
The depot (/3god) is already hardened — writes require the tailnet-peer allowlist or the
3g auth cookie, /api/fetch rejects file:// + private/metadata hosts, reads stay
public with CORS *. The toy only reads, and the assets/ mirror covers a depot outage.