# LANE 2 — Asset pipeline: cell-fracture stage + Destroyulator prop batch **Owns:** `~/Documents/meshgod` (SEPARATE repo — not the destroyulator monorepo). **For:** an Opus 4.8 session. **Runs on:** M3 Ultra; Blender at `/Applications/Blender.app`. ## Objective Give the meshgod factory a **fracture stage** so props arrive pre-shattered for smashing, then batch-generate Destroyulator's workplace props and push them to 3GOD. This upgrades Lanes 1 & 3 from "single-box smashable" to real shard-by-shard destruction. ## What already exists (read first) - `meshgod/finish.py` + `scripts/finish_glb.py` — the **headless-Blender subprocess pattern to copy**: launches `/Applications/Blender.app` `--background --python