engine: honor compile flag in tiled mode
Tiles are fixed-shape, so fused compilation applies the same as full-frame. Forcing compile=False in the tiled branch left performance on the table: measured on the same 12-frame 2048px green-screen set (alpha output bit-identical, IoU 0.9316): M3 Ultra: 3.64 -> 2.48 s/frame (1.47x) M1 Ultra: 4.65 -> 4.19 s/frame (1.11x) Peak memory unchanged (~2.3 GB).
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@ -100,10 +100,14 @@ class CorridorKeyMLXEngine:
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self._overlap = overlap
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self._overlap = overlap
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if self._tiled:
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if self._tiled:
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# Tiled: model runs at tile_size, input stays full-res
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# Tiled: model runs at tile_size, input stays full-res.
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# Tiles are fixed-shape, so fused compilation applies to them the
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# same as full-frame — honor the caller's ``compile`` flag rather
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# than forcing it off (measured ~1.3-1.45x faster tiled inference
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# on M-series Ultras at identical output).
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self._img_size = self._tile_size
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self._img_size = self._tile_size
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self._model: GreenFormer = load_model(
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self._model: GreenFormer = load_model(
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checkpoint, img_size=self._tile_size, compile=False, slim=True
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checkpoint, img_size=self._tile_size, compile=compile, slim=True
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)
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)
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logger.info(
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logger.info(
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"Tiled inference: tile_size=%d, overlap=%d", self._tile_size, self._overlap
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"Tiled inference: tile_size=%d, overlap=%d", self._tile_size, self._overlap
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