Commit Graph

2 Commits

Author SHA1 Message Date
type-two
f62d83f488 kit props go physical: colliders, rideable tops, grinds, gaps, bonks
level.js adopts skatemakerpro's COLLIDERS export shape (box|circle) so
editor parks drop in: box tops join heightAt (land on the picnic table),
circles push out (bins, trunks, hydrants). player.js: hard-edge step
block in roll + bail, blocker resolve in fall, bonk -> stumble + flash
('STRAIGHT INTO THE BIN'). Kit grinds append to RAILS (bench boardslides,
trolley 50-50s); props declare gap triggers vs terrain height (y0).
New Paddo street set: two trolleys, slappy kerbs, planters, parking
block, jersey barrier. Verified: bin stop at contact, planter stand
y=0.50, bench + trolley grinds, 'Tre Flip + TROLLEY GAP + 50-50
(trolley) x3 (2109)'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 21:40:57 +10:00
jing
53ad2030af BOOKQUOY v0.1 — Paddo, three disciplines, letters, gaps, 2:00 sesh
Level 01: Paddington Skatepark from the council plan + park guides —
heightAt(x,z) single-source terrain, grindable rails/ledges, named gaps,
B-O-O-K-Q-U-O-Y letters with the BOOKQUOYORK callback.

SKATE / BMX / BLADES (blades cop thrown rubbish, as is tradition).
character_kit two-rig banks: physics owns the root, clips are cosmetic.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 19:13:13 +10:00