101 advanced JSON image-generation prompts (Gemini 2.5 Flash / 'Nano Banana') for the ENTROPY OS concept-art book, organized by function: - 00_art-direction: the visual canon (_ART_DIRECTION.md), JSON _TEMPLATE.json, worked _EXAMPLE.json - 01_key-art (9), 02_characters (16), 03_environments (14), 04_ui-menus (12), 05_key-moments (16), 06_hardware-props (12), 07_branding-ephemera (12), 08_motifs (10) Every prompt is a self-contained Nano-Banana-ready paragraph plus structured fields (aspect ratio, master-palette hexes, lighting, composition, text_in_image, period-anachronism avoid list, model tips). One visual language: beige-and-grey dominant, one accent glow per image, teal reserved for the ominous, locked to 1998-99. art/README.md indexes all 101. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
46 lines
4.5 KiB
JSON
46 lines
4.5 KiB
JSON
{
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"id": "motif-dust-crt-light-001",
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"title": "Dust In The CRT Light — The Texture Of The Universe",
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"pertains_to": {
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"game": "ENTROPY OS (the house style)",
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"lore_chapter": "The Cosmology of ENTROPY OS — The Eternal Year",
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"category": "motifs",
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"type": "symbolic motif plate"
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},
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"aspect_ratio": "16:9",
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"resolution_hint": "full-bleed, print quality, ~2048px long edge",
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"prompt": "Symbolic concept-art plate, a tight and intimate study: dust in the CRT light — the literal texture of the whole universe. A dark room, almost entirely black (#0b0b0b), cut by a single soft volumetric beam of colored cathode-ray light angling in from a bulbous CRT monitor just out of frame to the left. The beam carries the cold teal afterglow of ENTROPY OS (#207878), and within it — the entire subject of the plate — thousands of dust motes hang and drift, each one catching the light as a tiny pinprick of teal, some sharp, some soft, a slow galaxy of suspended particles turning lazily in the still air. The beam grazes the rounded glass corner of the CRT at the frame's edge, a faint curve of bevelled beige plastic (#c0c0c0) and a sliver of scanline-textured screen, before fanning out into the dark. Painterly digital concept art rendered almost as macro photography, matte filmic finish, very heavy fine grain that merges with the dust so noise and motes become one, pronounced CRT scanlines and bloom near the glass, soft chromatic aberration splitting the beam's edges into faint red and cyan. Lighting: a single low practical source, the CRT, the only light in the room; deep crushing shadow everywhere the beam does not reach. Mood: hushed, intimate, reverent — the smallest scale of the cosmos, entropy made visible one mote at a time, sacred junk floating in a dead room. Shallow depth of field, the nearest motes melting to soft bokeh, a few in the midground perfectly sharp.",
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"art_direction": {
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"style": "intimate macro-study motif plate, prestige game art-book, hushed-reverent",
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"medium": "painterly digital concept art rendered as macro photography, matte filmic finish, very heavy grain merging with dust, CRT scanlines and bloom, chromatic aberration",
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"palette": ["#207878 teal CRT beam", "#2f8f8f teal beam core", "#0b0b0b void black room", "#c0c0c0 beige monitor bezel", "#dfdfdf brightest lit motes"],
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"lighting": "single low practical source — the off-frame CRT; one soft volumetric teal beam; crushing shadow everywhere else",
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"composition": "tight intimate close-up, the colored beam angling in from a CRT corner at frame-left, thousands of lit dust motes filling the beam, deep dark around",
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"camera_lens": "macro, ~100mm feel, very shallow depth of field, near motes soft bokeh, midground motes sharp",
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"mood": "hushed, reverent, intimate — entropy made visible one dust mote at a time"
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},
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"key_details": [
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"a single soft volumetric teal CRT beam angling in from off-frame left",
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"thousands of suspended dust motes drifting in the beam, each a pinprick of teal light",
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"the rounded glass corner and bevelled beige bezel of the CRT grazed by the beam at frame-edge",
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"a sliver of scanline-textured screen visible at the monitor edge",
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"very heavy grain merging with the motes so noise and dust become indistinguishable",
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"shallow depth of field — near motes as soft bokeh, midground motes razor-sharp"
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],
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"text_in_image": "none",
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"avoid": [
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"smartphones", "modern flat/material UI", "flat-panel widescreen monitors", "USB-C", "OLED",
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"bright saturated cartoon colors", "glossy 3D render look", "neon cyberpunk cliché", "mascots",
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"rarity gems", "modern minimalism", "RGB gamer lighting", "emoji", "contemporary fashion or cars",
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"a fully visible monitor or full room", "a second light source", "clean dust-free air", "a human figure"
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],
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"references": [
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"dust motes caught in a single projector or CRT beam in a dark room",
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"macro photography of suspended particles in colored light",
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"the curved glass and bevelled bezel of a 1990s CRT in raking light",
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"shallow-DOF bokeh of floating particles, a slow galaxy of dust"
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],
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"nano_banana_notes": "Lead with the descriptive paragraph; request 16:9. The dust motes ARE the subject — make the teal beam dense with them and let heavy grain blend into the motes. Keep the CRT mostly off-frame, only a glass corner visible. Single teal source, deep black everywhere else, shallow depth of field.",
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"filename": "motif-dust-in-the-crt-light.json"
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}
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