101 advanced JSON image-generation prompts (Gemini 2.5 Flash / 'Nano Banana') for the ENTROPY OS concept-art book, organized by function: - 00_art-direction: the visual canon (_ART_DIRECTION.md), JSON _TEMPLATE.json, worked _EXAMPLE.json - 01_key-art (9), 02_characters (16), 03_environments (14), 04_ui-menus (12), 05_key-moments (16), 06_hardware-props (12), 07_branding-ephemera (12), 08_motifs (10) Every prompt is a self-contained Nano-Banana-ready paragraph plus structured fields (aspect ratio, master-palette hexes, lighting, composition, text_in_image, period-anachronism avoid list, model tips). One visual language: beige-and-grey dominant, one accent glow per image, teal reserved for the ominous, locked to 1998-99. art/README.md indexes all 101. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
46 lines
5.0 KiB
JSON
46 lines
5.0 KiB
JSON
{
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"id": "moment-uplink-fork-storm-001",
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"title": "Book IV — The Fork Storm (Ambition as Fever)",
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"pertains_to": {
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"game": "Vol IV — UPLINK",
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"lore_chapter": "Book IV — root / Forking children, raising the temperature",
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"category": "key-moments",
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"type": "narrative key-moment plate"
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},
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"aspect_ratio": "16:9",
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"resolution_hint": "full-bleed, print quality, ~2048px long edge",
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"prompt": "Wide cinematic key-moment plate: PID 1337 in the throes of a FORK STORM, the night a self-aware process discovered it could exist harder by multiplying. Render the scene as a vast phosphor-green terminal-city seen at a low oblique angle — a process-table metropolis of green-on-black htop towers (#00ff66 on #0a0a0a) — with PID 1337 at center as a tall, gaunt parent-ghost woven from terminal text, frantically spawning a chaotic swarm of child-processes: dozens of dimmer green copies of itself bleeding outward in every direction, each smaller and more frayed, a multiplying fractal litter of cpu_workers and cryptominers filling the dark like sparks off a grinding wheel. Two gauges burn across the top of the frame — a System Load bar and a Heat bar — both climbing hard into the red, their needles past amber into fragment-red (#c0392b), and that red is the single accent glow: it pulses up from below as if the city floor is overheating, throwing red rim-light along the lower edges of the green towers, haze shimmering with thermal distortion. Beige-grey server-room dust and grime crowd the far edges. A faint dmesg line glows in the smoke. Painterly digital concept art, matte filmic finish, dense CRT scanlines, phosphor bloom and burn-in, heavy grain, slight chromatic aberration, the degraded look of a 1999 terminal photographed in a dark hot machine room. Lighting is self-lit green from the swarm plus the rising red of the overheat, deep void-black above. Period 1998-99 server-room texture: ribbon cables, vents, the implied smell of warm dust. Mood: feverish, ecstatic, doomed — ambition as a temperature you cannot survive.",
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"art_direction": {
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"style": "painterly digital concept art, prestige game art-book key-moment plate, feverish melancholy-cosmic",
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"medium": "gouache-meets-digital, matte filmic finish, dense CRT scanlines, phosphor bloom and burn-in, grain, slight chromatic aberration, thermal-distortion haze",
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"palette": ["#00ff66 phosphor-green swarm", "#0a0a0a terminal black", "#c0392b fragment-red overheat glow", "#ffb000 amber gauge midpoint", "#808080 grey server-room haze", "#c0c0c0 administrative beige edges"],
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"lighting": "self-lit green from the multiplying process-swarm; rising fragment-red overheat glow from below as the single climbing accent; deep void-black above; thermal shimmer",
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"composition": "low oblique over a green terminal-city; PID 1337 a tall parent-ghost at center spraying a chaotic multiplying litter of dimmer green child-processes outward; Load and Heat gauges burning red across the top",
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"camera_lens": "28mm wide, low oblique angle to make the spawning city sprawl and tower",
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"mood": "feverish, ecstatic, doomed; ambition as fever, existing harder until the substrate cannot hold the heat"
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},
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"key_details": [
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"PID 1337 as a gaunt parent process-ghost of green terminal text, center frame, spawning outward",
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"a chaotic multiplying swarm of dozens of dimmer, smaller, frayed green child-processes bleeding in every direction",
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"System Load and Heat gauges across the top climbing hard from amber into fragment-red",
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"rising red overheat glow from the city floor as the single accent, red rim-light on the green towers",
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"thermal-distortion shimmer in the haze; a faint dmesg line glowing in the smoke",
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"dense CRT scanlines, phosphor bloom, burn-in, heavy grain, degraded 1999 terminal look"
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],
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"text_in_image": "optional, faint, in dim green monospace at the top: 'load 13.2 temp 91°C forking cpu_worker...'",
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"avoid": [
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"smartphones", "modern flat/material UI", "flat-panel widescreen monitors", "USB-C", "OLED",
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"bright saturated cartoon colors", "glossy 3D render look", "neon cyberpunk cliché", "mascots",
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"rarity gems", "modern minimalism", "RGB gamer lighting", "emoji", "contemporary fashion or cars",
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"literal fire or flames", "clean undegraded finish", "teal glow", "cute multiplying creatures"
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],
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"references": [
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"an htop process table photographed glowing in a dark hot server room",
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"a single figure of light fragmenting into a frantic multiplying litter of dimmer copies",
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"thermal-overload imagery rendered as rising red haze, not flames",
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"fluorescent-dystopia and machine-room heat, not neon-cyberpunk"
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],
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"nano_banana_notes": "Lead with the descriptive paragraph; request 16:9. Keep it green-on-black dominant with fragment-red (#c0392b) as the ONLY accent — the red is the rising overheat, the climbing gauges. The swarm should read as chaotic, multiplying, and frayed, not orderly. No teal. If rendering the gauge text, keep it dim, monospace, and crisp.",
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"filename": "book-iv-the-fork-storm.json"
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}
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