101 advanced JSON image-generation prompts (Gemini 2.5 Flash / 'Nano Banana') for the ENTROPY OS concept-art book, organized by function: - 00_art-direction: the visual canon (_ART_DIRECTION.md), JSON _TEMPLATE.json, worked _EXAMPLE.json - 01_key-art (9), 02_characters (16), 03_environments (14), 04_ui-menus (12), 05_key-moments (16), 06_hardware-props (12), 07_branding-ephemera (12), 08_motifs (10) Every prompt is a self-contained Nano-Banana-ready paragraph plus structured fields (aspect ratio, master-palette hexes, lighting, composition, text_in_image, period-anachronism avoid list, model tips). One visual language: beige-and-grey dominant, one accent glow per image, teal reserved for the ominous, locked to 1998-99. art/README.md indexes all 101. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
46 lines
4.5 KiB
JSON
46 lines
4.5 KiB
JSON
{
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"id": "env-defrag-002",
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"title": "The Platter Surface — Bad Sectors to the Horizon",
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"pertains_to": {
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"game": "Vol II — DEFRAG.EXE",
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"lore_chapter": "Book II — Bad Sectors",
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"category": "environments-games",
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"type": "establishing environment plate"
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},
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"aspect_ratio": "16:9",
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"resolution_hint": "full-bleed, print quality, ~2048px long edge",
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"prompt": "Wide cinematic plate standing on the surface of a hard-disk platter as if it were a vast cracked-earth plain, an endless grid of cluster-squares stretching flat to a distant horizon under a cold teal sky. The grid floor is the body of FRAG: orderly fields of consolidated contiguous blue clusters (#2980b9) laid in neat rows near the foreground, giving way to chaotic scatter where fragmented red clusters (#c0392b) break the order like rust, and, spreading from the mid-distance toward the viewer, void-black dead-sector rot (#0b0b0b) creeping outward as a midnight stain that has eaten orthogonal neighbors, a few sectors ringed in warning amber-orange where repair has frozen the spread. Far off, the slender vertical guide-line of the read/write head drags across the plain like a lone searchlight in fog, the single cyan point (#19d3d3) of attention on the whole horizon. Painterly digital concept art, matte and desaturated, filmic grain, faint CRT scanlines, atmospheric haze flattening the distance. The sky is an ominous teal void (#207878 to #145252), bottomless, watching — the only teal permitted because it is the dread itself, the desktop looking back down at the dying disk. Mood: lonely, post-apocalyptic, bureaucratic and cosmic — order briefly won in blue, rot inevitable in black, a single mind walking the ruin of itself.",
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"art_direction": {
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"style": "painterly digital concept art, prestige game art-book environment plate, lonely post-apocalyptic, melancholy-cosmic",
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"medium": "gouache-meets-digital, matte filmic finish, subtle grain and CRT scanlines, atmospheric distance haze, degraded-scan look",
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"palette": ["#2980b9 contiguous blue", "#c0392b fragment red", "#0b0b0b void-black dead sectors", "#e0c000 repair amber rings", "#19d3d3 cyan head point", "#207878 ominous teal sky", "#145252 teal dark"],
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"lighting": "flat cold ambient from the teal sky, single cyan point-light from the distant read/write head guide-line, deep black voids where sectors are dead, hazy horizon falloff",
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"composition": "low eye-level standing on the grid plain, vast one-point perspective to a flat horizon, blue order foreground, red scatter midground, black rot stain creeping toward viewer, head as lone vertical searchlight",
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"camera_lens": "28mm wide, eye-level on the surface, strong horizontal horizon, faint barrel distortion",
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"mood": "lonely and bureaucratic-cosmic; a grid that is a self, order in blue and rot in black, watched by a teal sky"
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},
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"key_details": [
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"endless flat grid plain of cluster-squares receding to a horizon",
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"foreground consolidated blue clusters giving way to scattered red fragmentation",
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"void-black dead-sector rot spreading toward the viewer like a midnight stain eating neighbors",
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"a few sectors ringed in warning amber-orange where repair froze the spread",
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"distant read/write head as a single cyan vertical guide-line / searchlight on the horizon",
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"ominous teal sky as a watching void; filmic grain, CRT scanlines, distance haze"
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],
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"text_in_image": "none",
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"avoid": [
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"smartphones", "modern flat/material UI", "flat-panel widescreen monitors", "USB-C", "OLED",
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"bright saturated cartoon colors", "glossy 3D render look", "neon cyberpunk cliché", "mascots",
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"rarity gems", "modern minimalism", "RGB gamer lighting", "emoji", "contemporary fashion or cars",
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"clean undegraded finish", "literal human figures", "teal used as merely decorative or cheerful"
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],
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"references": [
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"cracked-earth salt-flat horizons under a vast sky",
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"Tron-grid floors but matte, beige-grey and degraded rather than neon",
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"hard-disk sector-map visualizers (blue contiguous / red fragmented / black bad)",
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"lonely environment plates from prestige game art books"
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],
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"nano_banana_notes": "Lead with the descriptive paragraph; request 16:9. Emphasize the flat receding grid horizon and 'black dead-sector rot spreading toward the viewer'. The teal sky is the only teal and must read ominous, not pretty; keep one cyan accent at the distant head. Beige-grey undertone in the grid material.",
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"filename": "env-the-platter-surface-bad-sectors-defrag.json"
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}
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