101 advanced JSON image-generation prompts (Gemini 2.5 Flash / 'Nano Banana') for the ENTROPY OS concept-art book, organized by function: - 00_art-direction: the visual canon (_ART_DIRECTION.md), JSON _TEMPLATE.json, worked _EXAMPLE.json - 01_key-art (9), 02_characters (16), 03_environments (14), 04_ui-menus (12), 05_key-moments (16), 06_hardware-props (12), 07_branding-ephemera (12), 08_motifs (10) Every prompt is a self-contained Nano-Banana-ready paragraph plus structured fields (aspect ratio, master-palette hexes, lighting, composition, text_in_image, period-anachronism avoid list, model tips). One visual language: beige-and-grey dominant, one accent glow per image, teal reserved for the ominous, locked to 1998-99. art/README.md indexes all 101. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
46 lines
4.4 KiB
JSON
46 lines
4.4 KiB
JSON
{
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"id": "env-defrag-001",
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"title": "The Interior of the Dying Drive — Cathedral of the Failing Platter",
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"pertains_to": {
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"game": "Vol II — DEFRAG.EXE",
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"lore_chapter": "Book II — Bad Sectors",
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"category": "environments-games",
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"type": "establishing environment plate"
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},
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"aspect_ratio": "16:9",
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"resolution_hint": "full-bleed, print quality, ~2048px long edge",
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"prompt": "Wide cinematic establishing plate of the interior of a dying ~40 MB hard drive in 1999, imagined as a vast, hushed cathedral-machine seen from a low reverent angle. Two enormous mirror-dark spinning platters lie like black underground lakes, their surfaces so still and reflective they double the void above them; a single great actuator arm sweeps over them like a cantilevered crane or the swing-arm of an organ, ending in a slender read/write head whose tip glows a cold cyan (#19d3d3) like a votive flame. The architecture is beige and machine-grey (#c0c0c0 / #808080) — die-cast aluminum housing, hex screw heads, ribbon cable, a perforated chassis ceiling vanishing into haze — rendered in painterly digital concept art with a matte, slightly degraded filmic finish, soft brush economy, no gloss. The single accent glow is the red of failure: scattered SMART warning lamps and tiny reallocated-sector indicators burning fragment-red (#c0392b) in the dark, throwing long bloodied reflections across the black platters, while void-black (#0b0b0b) shadow swallows the nave. Faint CRT scanlines, dust motes drifting in the cyan head-light, grain like a scanned trade-magazine photo left in the sun. Mood: sacred dread in office hardware — a body the size of a basilica, quietly screaming its own death in numbers no one reads.",
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"art_direction": {
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"style": "painterly digital concept art, prestige game art-book environment plate, melancholy-cosmic, fluorescent-dystopia not neon",
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"medium": "gouache-meets-digital, matte filmic finish, subtle grain and CRT scanlines, slight chromatic aberration, degraded-scan look",
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"palette": ["#c0c0c0 administrative beige", "#808080 beige shadow", "#0b0b0b void black", "#19d3d3 cyan head-flame", "#c0392b fragment-red SMART warnings", "#145252 cold teal afterglow"],
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"lighting": "low and practical, single accent: cyan glow from the read/write head tip plus scattered red SMART warning lamps; deep void shadow; volumetric dust haze; long reflections on black platters",
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"composition": "wide low-angle establishing shot, cathedral nave receding into haze, the actuator arm as a great crane sweeping above twin black-lake platters, vast negative space rising into darkness",
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"camera_lens": "24mm wide establishing, low reverent angle, slight CRT-curvature distortion at edges",
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"mood": "sacred dread in mundane hardware; a basilica-sized body quietly dying, SMART screaming into the dark"
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},
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"key_details": [
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"twin spinning platters rendered as still mirror-dark black lakes that reflect the void above",
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"the actuator arm as a monumental cantilevered crane / organ swing-arm, head tip glowing cyan",
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"scattered red SMART warning lamps and reallocated-sector indicators burning in the dark",
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"die-cast beige housing, hex screws, ribbon cable, perforated chassis ceiling vanishing into haze",
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"void-black dead-sector shadow swallowing the cathedral nave",
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"filmic grain, CRT scanlines, dust motes in the cyan beam, degraded-scan finish"
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],
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"text_in_image": "none",
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"avoid": [
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"smartphones", "modern flat/material UI", "flat-panel widescreen monitors", "USB-C", "OLED",
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"bright saturated cartoon colors", "glossy 3D render look", "neon cyberpunk cliché", "mascots",
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"rarity gems", "modern minimalism", "RGB gamer lighting", "emoji", "contemporary fashion or cars",
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"clean undegraded finish", "literal human figures", "teal used as merely decorative"
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],
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"references": [
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"1990s hard-disk drive cutaway macro photography",
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"cathedral interiors shot from the nave floor looking up",
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"moody establishing plates from prestige game art books",
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"die-cast aluminum and ribbon-cable industrial detail"
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],
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"nano_banana_notes": "Lead with the descriptive paragraph; request 16:9. Emphasize 'twin spinning platters as still mirror-dark black lakes' and 'actuator arm as a great crane'. Keep beige-and-black dominant with red SMART lamps and the single cyan head-tip as the only glows; do not let it read neon.",
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"filename": "env-the-dying-drive-interior-defrag.json"
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}
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