bitmax/art/02_characters/entity-the-oom-killer-reaper.json
monster feeadcbd76 art: add The Art of Boring Software — concept-art prompt library
101 advanced JSON image-generation prompts (Gemini 2.5 Flash / 'Nano Banana') for the ENTROPY OS concept-art book, organized by function:
- 00_art-direction: the visual canon (_ART_DIRECTION.md), JSON _TEMPLATE.json, worked _EXAMPLE.json
- 01_key-art (9), 02_characters (16), 03_environments (14), 04_ui-menus (12),
  05_key-moments (16), 06_hardware-props (12), 07_branding-ephemera (12), 08_motifs (10)

Every prompt is a self-contained Nano-Banana-ready paragraph plus structured fields (aspect ratio,
master-palette hexes, lighting, composition, text_in_image, period-anachronism avoid list, model
tips). One visual language: beige-and-grey dominant, one accent glow per image, teal reserved for the
ominous, locked to 1998-99. art/README.md indexes all 101.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 16:45:31 +10:00

45 lines
4.2 KiB
JSON

{
"id": "char-oom-killer-001",
"title": "The OOM Killer — Reaper at the Load-Ceiling (Character Plate)",
"pertains_to": {
"game": "Vol IV — UPLINK",
"lore_chapter": "Dramatis Personae — The OOM killer / Ephemera IV — the fork storm",
"category": "characters-entities",
"type": "character key art"
},
"aspect_ratio": "2:3",
"resolution_hint": "full-bleed portrait, print quality, ~3000px tall",
"prompt": "Concept-art character plate for THE OOM KILLER, the kernel's reaper that stands at the load-ceiling and culls your heaviest child-process the instant you overreach. Render it as a gaunt, towering hooded figure assembled from dead phosphor and system-red: its robe is a cascade of falling green terminal text gone dark and ashen at the hem (#00ff66 fading to grey), its frame lit from within by a merciless fragment-red glow (#c0392b) that pulses where a heart would be — the load gauge crossing its ceiling. In one skeletal hand it holds not a scythe but a single command, '-9', formed of hard red light. Below it, a process-table city of green-text towers recedes into black; one tower directly beneath the reaper is already going dark, a fat process being ended without appeal. A faint dmesg line glows across the void. Painterly digital concept art, matte filmic finish, dense CRT scanlines, phosphor bloom and burn-in, heavy grain, chromatic aberration, the degraded look of a 1999 terminal photographed in a dark server room. Beige-grey haze at the edges, deep void black, red as the single accent against ashen green. Mood: merciless, impartial, cosmic-administrative — death as a kernel routine, choosing your highest-memory worker and ending it because the number crossed a line.",
"art_direction": {
"style": "painterly digital concept art, prestige art-book character plate, merciless-cosmic",
"medium": "gouache-meets-digital, matte filmic finish, dense CRT scanlines, phosphor bloom and burn-in, grain, chromatic aberration",
"palette": ["#c0392b system-red glow", "#00ff66 dead/ashen phosphor green", "#0a0a0a terminal black", "#808080 grey haze", "#c0c0c0 beige edge"],
"lighting": "self-lit figure: red core-glow at the chest, dim green text-light in the robe fading to ash; deep void surround; faint screen-glow on haze",
"composition": "towering centered hooded reaper, low ominous angle, a process-table city of green-text towers below, one tower beneath it going dark",
"camera_lens": "35mm, low angle to make the reaper monumental",
"mood": "merciless, impartial, dread; the kernel choosing and ending without appeal"
},
"key_details": [
"gaunt hooded figure whose robe is a cascade of phosphor-green terminal text going ashen at the hem",
"a merciless red core-glow at the chest where a load-gauge crosses its ceiling",
"skeletal hand holding the command '-9' formed of hard red light, in place of a scythe",
"a process-table city of green-text towers below; one fat process-tower directly underneath going dark",
"a faint dmesg line glowing in the void; scanlines, burn-in, grain"
],
"text_in_image": "faint, optional, in dim green monospace: 'Out of memory: Killed process'",
"avoid": [
"smartphones", "modern flat/material UI", "flat-panel widescreen monitors", "USB-C", "OLED",
"bright saturated cartoon colors", "glossy 3D render look", "neon cyberpunk cliché", "mascots",
"cartoon grim-reaper", "rarity gems", "modern minimalism", "RGB gamer lighting", "emoji",
"contemporary fashion or cars", "clean undegraded finish", "literal bloody gore", "teal glow"
],
"references": [
"a hooded reaper figure built from falling text and inner red light",
"htop/process-table green-on-black terminals in a dark server room",
"kernel-as-executioner, death rendered as a system routine",
"fluorescent-dystopia, not neon-cyberpunk"
],
"nano_banana_notes": "Lead with the descriptive paragraph; request 2:3 portrait. Keep it black-and-green-text dominant with fragment-red (#c0392b) as the single character glow. Replace any scythe with the literal command '-9' in red light. If rendering the faint 'Out of memory: Killed process' line, keep it dim and crisp. No teal.",
"filename": "entity-the-oom-killer-reaper.json"
}