Builds on the download-drops system:
- More drop stats: added Per-Peer Bandwidth, Drop Luck (raises future drop chance & rarity),
and Migration Credits (boosts the next prestige payout) alongside Download Speed / Seed
Income / Connected Seeds — six % stats, weighted. Plus a rare flat STORAGE drive drop (+1 slot).
- The '?' mystery: loot is now PRE-ROLLED when a torrent is added and stored on the torrent, so a
download that contains something shows a pulsing purple ? badge while it downloads, revealed on
completion. Drop Luck (evaluated at pre-roll) scales drop chance (capped) and biases rarity.
- Bonuses tab shows all six stats + storage; new drop kinds in the log; help updated.
- Integrated: perPeerMult, maxSlots (bonusSlots), doPrestige payout (credits). Robust sanitize for
the new fields, and hardened torrent sanitization (default status/peerSeed/loot) so a corrupt
save with a torrent missing 'status' no longer crashes render.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reworks qBitTorrz progression with a download-loot layer on top of the existing currency/Shop spine:
- Every completed download rolls loot: ~34% chance of a PERMANENT +% bonus to a stat
(Download Speed / Seed Income / Connected Seeds), with a rarity curve — small % common,
big % rare (Common..Legendary). Bigger torrents drop bigger bonuses (tierFactor).
- ~5% chance instead of a TIMED multiplier buff ('better server access': x2-x10 for 30-60s).
Same-stat buffs take the strongest (no runaway stacking); different stats combine.
- New Bonuses detail tab tracks accumulated %s, active buffs (live countdown), and a drop log;
rarity-colored toasts; active buffs surface in the event banner.
- Multipliers integrate into downMult/upMultGlobal/torrentSeeds. All loot resets on Migration.
- Relabeled the Upgrades dialog as the Shop (buy upgrades + unlock tiers). Robust sanitizeState
for the new fields. Also fixed a latent event-banner bug (inline display:none blocked all banners).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Resized the first Tier-A catalog entries so the first couple available downloads land in the 20-60s window at a fresh start (56k Dial-up tier, peer-limited ~24-27 kB/s):
- t01 tiny_release_notes.txt 4 kB -> 600 kB (~25s)
- t02 Ubuntoo-24.04-desktop 52 kB -> 1.2 MB (~44s)
- t03 Lofi_Beats.flac 240kB -> 2.0 MB (~74s)
- t04 Big_Buck_Rabbit.mp4 1.3MB -> 3.6 MB (~2.5m)
t05 (the line-speed anchor) and all later tiers unchanged; income (up) values unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Five incremental games disguised as boring 1998-era desktop utilities, launched from a Win98 shell (ENTROPY OS):
- Vol I qBitTorrz (index.html) — torrent-client idler; seed, climb hardware tiers, migrate
- Vol II DEFRAG.EXE (defrag.html) — steer a disk defragmenter; drag-select; outrun entropy
- Vol III MACRO_VIRUS.XLS(spreadsheet.html) — build a compounding economy by drag-filling formulas
- Vol IV UPLINK (terminal.html) — terminal + live htop; manage load/heat; escalate to root
- Vol V INBOX ZERO (inbox.html) — keyboard-triage an exponential inbox; write regex rules
- ENTROPY OS (desktop.html) — the Win98 launcher that holds them all
Each is a single self-contained HTML file (vanilla JS, no deps, no build), with idle/offline
progress, scientific-scale numbers, diegetic upgrades, and a prestige that re-frames the fiction.
Also includes MANIFESTO.md (design thesis) and docs/ — the Collector's Edition companion:
a Dev Handbook and a Lore Bible (lore complete; 5 handbook chapters land in the next commit).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>