The systems were all there but the opening experience sagged: a new player
spawned into a dark, silent booth with no idea they're tiny or that
anything is broken. Five fixes, all verified live:
- The dying booth has a HEARTBEAT: a slow muffled lub-dub (~55bpm sine
thumps, lowpassed, positional from inside the mixer) while zero repairs
are done. First repair silences it with real music; a reset revives it.
- Broken quest nodes SPARK: intermittent blue-white electric crackles at
each unrepaired fixture (FxSystem.setBeacons, anchored from QUEST_POS) -
diegetic breadcrumbs visible across the booth.
- First-visit FLYTHROUGH: 9 skippable seconds - wide booth reveal, sweep
over the mixer, dive to spawn - riding the existing cine override.
Teaches 'you are tiny in a DJ booth' better than any text.
- Mining JUICE: new 'block:mining' bus event (~8Hz while held) drives
grey chip particles + rising-pitch ticks; throttle resets per target.
- og/twitter meta tags + public/preview.jpg so sharing the link unfurls
with the hero shot.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>