TURNCRAFT/server/relay.mjs
jing af9f1ad66d Multiplayer: shared-booth relay + client sync + avatars
- server/relay.mjs: WebSocket room (ws, 127.0.0.1:8433 behind a proxy).
  Relays positions/edits/repairs/platter states; keeps the authoritative
  world diff + quest state for late joiners; persists to booth-state.json.
  Hardened: origin allowlist, 24-peer cap, 2KB frames, 40 msg/s budget,
  bounds+type validation on every message, ping/terminate dead sockets.
- src/net/NetClient.ts: offline-tolerant client — mirrors bus events out,
  applies remote events with an echo guard (quest.repair/platter setters
  are idempotent/deduped so replication can't loop). 10Hz delta'd positions.
- src/net/Avatars.ts: voxel-person avatars with headphones + name tags,
  lerped to network updates.
- Menu: DJ name setting (auto-generated default); help page multiplayer note.
- main.ts: wires avatars + status chip ('online - N other DJs in the booth').

Verified with two live tabs: mutual avatars, block edit + quest repair
replicate both ways, late-joiner gets full state replay, non-gameplay
setBlock correctly does NOT sync, zero console errors, relay log clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 23:06:49 +10:00

184 lines
6.2 KiB
JavaScript

// TURNCRAFT multiplayer relay — one shared booth.
//
// A deliberately small WebSocket room server: relays player positions,
// voxel edits, quest repairs and platter states; keeps the authoritative
// world-diff so late joiners see the same booth; persists it to disk.
//
// Run: node relay.mjs (PORT=8433 HOST=127.0.0.1 by default)
// Prod: bind 127.0.0.1 behind an nginx `location /turncraft/ws` proxy.
import { WebSocketServer } from 'ws';
import { readFileSync, writeFileSync, renameSync, existsSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import path from 'node:path';
const PORT = Number(process.env.PORT ?? 8433);
const HOST = process.env.HOST ?? '127.0.0.1';
// Mirrors src/core/constants.ts (server is standalone by design).
const WORLD = { x: 448, y: 160, z: 256 };
const MAX_BLOCK_ID = 30;
const NODES = new Set(['stylus', 'rca', 'crossfader', 'fuse', 'power']);
// Limits (ship-check): bounded room, bounded frames, bounded rates.
const MAX_PEERS = 24;
const MAX_FRAME_BYTES = 2048;
const MAX_MSGS_PER_SEC = 40;
const MAX_NAME_LEN = 24;
const ALLOWED_ORIGINS = [
/^https:\/\/([a-z0-9-]+\.)?partly\.party$/,
/^https?:\/\/localhost(:\d+)?$/,
/^https?:\/\/127\.0\.0\.1(:\d+)?$/,
];
const STATE_FILE = path.join(path.dirname(fileURLToPath(import.meta.url)), 'booth-state.json');
// ---- room state --------------------------------------------------------
/** edits: "x,y,z" -> blockId (the diff against the generated booth) */
const edits = new Map();
const repaired = new Set();
const platters = { A: { playing: false, rpm: 33 }, B: { playing: false, rpm: 33 } };
let dirty = false;
function loadState() {
if (!existsSync(STATE_FILE)) return;
try {
const s = JSON.parse(readFileSync(STATE_FILE, 'utf8'));
for (const [k, v] of s.edits ?? []) edits.set(k, v);
for (const n of s.repaired ?? []) if (NODES.has(n)) repaired.add(n);
Object.assign(platters.A, s.platters?.A ?? {});
Object.assign(platters.B, s.platters?.B ?? {});
console.log(`[relay] loaded state: ${edits.size} edits, ${repaired.size} repairs`);
} catch (e) {
console.error('[relay] state load failed, starting fresh:', e.message);
}
}
function saveState() {
if (!dirty) return;
dirty = false;
const tmp = STATE_FILE + '.tmp';
writeFileSync(tmp, JSON.stringify({
edits: [...edits.entries()], repaired: [...repaired], platters,
}));
renameSync(tmp, STATE_FILE);
}
// ---- helpers -----------------------------------------------------------
const isInt = (v) => Number.isInteger(v);
const inBounds = (x, y, z) =>
isInt(x) && isInt(y) && isInt(z) &&
x >= 0 && x < WORLD.x && y >= 0 && y < WORLD.y && z >= 0 && z < WORLD.z;
const finiteVec3 = (p) => Array.isArray(p) && p.length === 3 && p.every(Number.isFinite);
const cleanName = (n) =>
(typeof n === 'string' ? n : '').replace(/[^\w \-.]/g, '').slice(0, MAX_NAME_LEN) || 'lil dj';
let nextId = 1;
const peers = new Map(); // id -> { ws, name, alive, msgTimes }
function send(ws, msg) {
if (ws.readyState === ws.OPEN) ws.send(JSON.stringify(msg));
}
function broadcast(msg, exceptId = null) {
const raw = JSON.stringify(msg);
for (const [id, p] of peers) {
if (id !== exceptId && p.ws.readyState === p.ws.OPEN) p.ws.send(raw);
}
}
// ---- server ------------------------------------------------------------
loadState();
const wss = new WebSocketServer({
host: HOST, port: PORT, maxPayload: MAX_FRAME_BYTES, clientTracking: false,
verifyClient: ({ origin }) => !origin || ALLOWED_ORIGINS.some((re) => re.test(origin)),
});
wss.on('connection', (ws) => {
if (peers.size >= MAX_PEERS) {
send(ws, { t: 'full' });
ws.close(1013, 'room full');
return;
}
const id = nextId++;
const peer = { ws, name: 'lil dj', alive: true, budget: MAX_MSGS_PER_SEC };
peers.set(id, peer);
send(ws, {
t: 'hello', id,
peers: [...peers.entries()].filter(([pid]) => pid !== id).map(([pid, p]) => ({ id: pid, name: p.name })),
state: { edits: [...edits.entries()], repaired: [...repaired], platters },
});
ws.on('pong', () => { peer.alive = true; });
ws.on('message', (data, isBinary) => {
if (isBinary || data.length > MAX_FRAME_BYTES) return;
if (--peer.budget < 0) return; // over rate: drop silently (budget refills each second)
let m;
try { m = JSON.parse(data.toString()); } catch { return; }
if (!m || typeof m.t !== 'string') return;
switch (m.t) {
case 'hi': {
peer.name = cleanName(m.name);
broadcast({ t: 'join', id, name: peer.name }, id);
break;
}
case 'pos': {
if (!finiteVec3(m.p) || !finiteVec3(m.look)) return;
broadcast({ t: 'pos', id, p: m.p, look: m.look }, id);
break;
}
case 'edit': {
if (!inBounds(m.x, m.y, m.z)) return;
if (!isInt(m.id) || m.id < 0 || m.id > MAX_BLOCK_ID) return;
edits.set(`${m.x},${m.y},${m.z}`, m.id);
dirty = true;
broadcast({ t: 'edit', x: m.x, y: m.y, z: m.z, id: m.id }, id);
break;
}
case 'repair': {
if (!NODES.has(m.node) || repaired.has(m.node)) return;
repaired.add(m.node);
dirty = true;
broadcast({ t: 'repair', node: m.node }, id);
break;
}
case 'platter': {
if (m.deck !== 'A' && m.deck !== 'B') return;
if (typeof m.playing !== 'boolean' || (m.rpm !== 33 && m.rpm !== 45)) return;
platters[m.deck] = { playing: m.playing, rpm: m.rpm };
dirty = true;
broadcast({ t: 'platter', deck: m.deck, playing: m.playing, rpm: m.rpm }, id);
break;
}
default: // unknown type: ignore
}
});
ws.on('close', () => {
peers.delete(id);
broadcast({ t: 'leave', id });
});
ws.on('error', () => { /* close follows */ });
});
setInterval(() => {
for (const p of peers.values()) p.budget = MAX_MSGS_PER_SEC;
}, 1000);
setInterval(() => {
for (const [id, p] of peers) {
if (!p.alive) { p.ws.terminate(); peers.delete(id); broadcast({ t: 'leave', id }); continue; }
p.alive = false;
p.ws.ping();
}
}, 30_000);
setInterval(saveState, 30_000);
for (const sig of ['SIGINT', 'SIGTERM']) {
process.on(sig, () => { saveState(); process.exit(0); });
}
console.log(`[relay] turncraft relay on ws://${HOST}:${PORT} (room cap ${MAX_PEERS})`);