TURNCRAFT/server/package.json
jing af9f1ad66d Multiplayer: shared-booth relay + client sync + avatars
- server/relay.mjs: WebSocket room (ws, 127.0.0.1:8433 behind a proxy).
  Relays positions/edits/repairs/platter states; keeps the authoritative
  world diff + quest state for late joiners; persists to booth-state.json.
  Hardened: origin allowlist, 24-peer cap, 2KB frames, 40 msg/s budget,
  bounds+type validation on every message, ping/terminate dead sockets.
- src/net/NetClient.ts: offline-tolerant client — mirrors bus events out,
  applies remote events with an echo guard (quest.repair/platter setters
  are idempotent/deduped so replication can't loop). 10Hz delta'd positions.
- src/net/Avatars.ts: voxel-person avatars with headphones + name tags,
  lerped to network updates.
- Menu: DJ name setting (auto-generated default); help page multiplayer note.
- main.ts: wires avatars + status chip ('online - N other DJs in the booth').

Verified with two live tabs: mutual avatars, block edit + quest repair
replicate both ways, late-joiner gets full state replay, non-gameplay
setBlock correctly does NOT sync, zero console errors, relay log clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 23:06:49 +10:00

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JSON

{
"name": "turncraft-relay",
"private": true,
"version": "0.1.0",
"type": "module",
"scripts": {
"start": "node relay.mjs"
},
"dependencies": {
"ws": "^8.18.0"
}
}