The systems were all there but the opening experience sagged: a new player spawned into a dark, silent booth with no idea they're tiny or that anything is broken. Five fixes, all verified live: - The dying booth has a HEARTBEAT: a slow muffled lub-dub (~55bpm sine thumps, lowpassed, positional from inside the mixer) while zero repairs are done. First repair silences it with real music; a reset revives it. - Broken quest nodes SPARK: intermittent blue-white electric crackles at each unrepaired fixture (FxSystem.setBeacons, anchored from QUEST_POS) - diegetic breadcrumbs visible across the booth. - First-visit FLYTHROUGH: 9 skippable seconds - wide booth reveal, sweep over the mixer, dive to spawn - riding the existing cine override. Teaches 'you are tiny in a DJ booth' better than any text. - Mining JUICE: new 'block:mining' bus event (~8Hz while held) drives grey chip particles + rising-pitch ticks; throttle resets per target. - og/twitter meta tags + public/preview.jpg so sharing the link unfurls with the hero shot. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
38 KiB
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38 KiB
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