TURNCRAFT/docs
type-two 33232fdeba SIDE B: the crate worlds — three dive-in pockets, stamps, golden slipmat
Three records in the under-table crate are pressed with whole scenes. E beside
one dives you into its pocket above the booth walls; complete its sound-first
quest to press a STAMP; all three raise the golden slipmat + a permanent bonus
percussion stem. Dust bunnies move in under the table.

- Worlds (Lane W): ACID WAREHOUSE / DUB CHAMBER / DISCO LOFT — sealed themed
  pockets, portal rings, exit pads; deterministic, zero light leaks (incl. the
  flythrough path), meshes unchanged at 469, build ~760 ms.
- Machines (Lane M): portal dive/exit/safety (membership-based escape catch),
  tune-the-303 hold-sweep pedestals, carry-the-charge wobbling spring bridge,
  beat-Simon dance floor with glow tiles; stamps store + relay {t:'stamp'}
  (default-closed, persisted, join snapshot, fuzzed); golden slipmat; stamps
  survive the reset ritual.
- Ambience (Lane S): dust bunnies (wander/flee, zero steady-state allocs),
  vinyl-warp portal iris, HUD stamp tray, stamp confetti + golden shimmer.
- Audio (Lane E2): per-world grooves (acid 303 w/ fader-driven bands, dub
  feedback-echo + spring, disco pentatonic tiles) over a boothGain
  duck-and-handback that can never restore stale state; portal/stamp/golden
  SFX; bonus stem.

Post-integration review (2 seam finders, 10 findings, all fixed + verified):
stamp events carry origin (local/remote/replay) so consumers celebrate
proportionately instead of wall-clock guessing — kills phantom join
celebrations, first-person confetti for peers' wins, and audio/visual grace
mismatches; reconnect re-uploads locally-won stamps the server missed;
relay saveState survives disk errors; pocket escape via mined floor counts as
a real exit at any altitude; exit-pad speed gate + dwell stops mid-quest
yank-outs; dive cooldown stops exit/re-dive ping-pong; locked acid bands
need deliberate holds (tap-spam dead); disco foot band excludes jump apex.

Verified: whole-tree typecheck + build clean; per-lane live verification
(27/27 worldgen assertions, relay fuzz, 18-phase audio matrix, fps unchanged);
integrated smoke: dive/exit/safety/stamps/golden + all origin paths live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 16:22:11 +10:00
..
briefs SIDE B briefs + contracts: crate worlds, per-world quests, stamps 2026-08-16 14:55:12 +10:00
progress-cutoff Headshell Workshop + Glow-Up phase: assembly minigame, art pass, review fixes 2026-07-14 21:32:07 +10:00
CONTRACTS.md TURNCRAFT: contracts, docs, and all five lane deliverables (pre-integration) 2026-07-13 20:50:56 +10:00
DESIGN.md Integrate all five lanes: wire main.ts, fix record height contract, verify live 2026-07-13 21:11:10 +10:00
GLOWUP_A_handoff.md Glow-up review fix: concentric groove caps on record tiers 2026-07-16 22:48:32 +10:00
GLOWUP_E_handoff.md Headshell Workshop + Glow-Up phase: assembly minigame, art pass, review fixes 2026-07-14 21:32:07 +10:00
INTEGRATION_NOTES.md SOCIAL_RESET: avatars, emotes, the reset ritual, who's-here roster 2026-07-17 02:01:42 +10:00
INTEGRATION.md TURNCRAFT: contracts, docs, and all five lane deliverables (pre-integration) 2026-07-13 20:50:56 +10:00
LANE_A_update.md TURNCRAFT: contracts, docs, and all five lane deliverables (pre-integration) 2026-07-13 20:50:56 +10:00
LANE_C_update.md Headshell Workshop + Glow-Up phase: assembly minigame, art pass, review fixes 2026-07-14 21:32:07 +10:00
LANE_D_update.md Glow-up review fix: concentric groove caps on record tiers 2026-07-16 22:48:32 +10:00
LANE_E_update.md Headshell Workshop + Glow-Up phase: assembly minigame, art pass, review fixes 2026-07-14 21:32:07 +10:00
SIDEB_E2_handoff.md SIDE B: the crate worlds — three dive-in pockets, stamps, golden slipmat 2026-08-16 16:22:11 +10:00
SIDEB_M_handoff.md SIDE B: the crate worlds — three dive-in pockets, stamps, golden slipmat 2026-08-16 16:22:11 +10:00
SIDEB_S_handoff.md SIDE B: the crate worlds — three dive-in pockets, stamps, golden slipmat 2026-08-16 16:22:11 +10:00
SIDEB_W_handoff.md SIDE B: the crate worlds — three dive-in pockets, stamps, golden slipmat 2026-08-16 16:22:11 +10:00
SOCIAL_RESET_handoff.md SOCIAL_RESET: avatars, emotes, the reset ritual, who's-here roster 2026-07-17 02:01:42 +10:00
UPDATE_B.md Headshell Workshop + Glow-Up phase: assembly minigame, art pass, review fixes 2026-07-14 21:32:07 +10:00