- Avatar customization: hue/headgear/face enums, Menu AVATAR tab with 2D
preview, live sync via extended hi + new avatar message (no moderation
surface - palettes only, no free-form content).
- Emotes on Z X C V: wave, beat-synced head-nod, point, rate-limited
airhorn with positional synth + confetti.
- Reset ritual: after a win the glass fuse becomes hold-breakable (5s,
warned); server-authoritative reset with 10-min cooldown - music
power-downs, lights die, workshop resets to wires-off, block edits
survive, quest replayable. Needs Quest.reset() + 'quest:reset' bus event.
- Tab-hold player list.
Protocol validation/rate-limit requirements spelled out for ship-check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fresh-eyes review outcomes as two parallel-safe Opus briefs:
- WORKSHOP_CARTRIDGE.md: the stylus node becomes a five-stage cartridge
assembly - seat/rotate the cart, crimp four color-coded wires onto
stubborn pins (catenary carry, continuity lamp), torque screws evenly
(tilt = azimuth error), balance the counterweight while RIDING the
seesawing tonearm, then a needle-drop test where every mistake is
audible + drawn on a diegetic scope. Multiplayer-shared state.
- GLOWUP_ART.md: atlas v2 (32px, tile variants), selective LED bloom,
screen-print decals + party flyers, mixer-face density, PCB pagodas.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Lanes A (engine), B (player), C (worldgen), D (machines/quest),
E (audio/fx/ui) as landed, each with HANDOFF.md + update docs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>