ShitboxInfinity/assets
m3ultra 52f7705e13 Dusk and night: FLUX sky panoramas, working street lamps, headlights
A Time column in the menu picks day / dusk / night per run:
- Dusk: low orange sun under a FLUX-generated equirectangular panorama (golden
  hour rakes the heritage facades -- best light in the game).
- Night: dim blue moonlight, city-glow panorama, headlight spotlights on the
  player, and every street lamp gets a real OmniLight under its lantern.
  Because the light is parented to the lamp's physics body, toppling the lamp
  takes its pool of light with it.

Panorama seams are wrap-blended in post (PanoramaSky tiles horizontally and
FLUX edges never match on their own); flux_local.py learned non-square
generation (1024x512) for exactly this.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 13:54:34 +10:00
..
sounds Procedural sound kit: the whole game has audio, no recordings 2026-07-29 13:05:48 +10:00
textures Dusk and night: FLUX sky panoramas, working street lamps, headlights 2026-07-30 13:54:34 +10:00
ui Road Rage, oncoming boost, a real Crashbreaker fireball, title screen 2026-07-30 11:39:00 +10:00