Modes: Cruise / Crash Mode (60s damage dollars) / Race (3 laps, rubber-banded rivals). Burnout loop: boost earned by drift, near miss, smash; takedowns refill and grow the meter to 4x; hard crashes shed det_* panels and trigger Impact Time slow-mo. Traffic follows the level RacePath frozen-kinematic and goes dynamic when whacked. tools/build_cars.py builds six Aussie shitbox GLBs (profile extrusion + detachable doors/mirrors/bumpers/bonnet/boot). Smoke test covers all three modes headless. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
6 lines
53 B
Plaintext
6 lines
53 B
Plaintext
.godot/
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.DS_Store
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*.blend1
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screenshot.png
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shot_*.png
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