Builder now uses the furniture OSM already carries (footways, lamps, benches, bins, bollards, bus stops, crossings): raised chamfered footpaths, shopfront bands, awnings in three fabrics, parapets, layered fig/palm trees, zebra bars, dashed centre lines, Queen St Mall winged canopies. ACES tonemap + SSAO + fog in game.gd. flux_texture.sh gains size/luma clamping (FLUX renders "pale" as blown-out white); gen_textures.sh + check_textures.py manage the set. Woolies carpark rebuilt textured, parking the real fleet. Fixes: fractional OSM layer tag crash, zero-length-normal UV projection, blood-red mall pavers. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
44 lines
1.0 KiB
Plaintext
44 lines
1.0 KiB
Plaintext
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://5q0lxs1h63bg"
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path="res://.godot/imported/level_pavers.jpg-1230a0e12d447e6d21fd8af57b534605.ctex"
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metadata={
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"vram_texture": false
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}
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generator_parameters={
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"md5": "b1bbbe65052bf830311c774d65b64bc9"
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}
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[deps]
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source_file="res://levels/kangaroo_point/level_pavers.jpg"
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dest_files=["res://.godot/imported/level_pavers.jpg-1230a0e12d447e6d21fd8af57b534605.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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