Two rivals now lap the RacePath in free roam. Pull alongside one at speed and the duel arms: first to gap the other by 250 m wins. Straight-line distance decides when it ends (side-street escapes are real); path order decides who won (reversing away is a loss). Rubber-banded chase, takedown-tier boost payout, R mid-duel forfeits, 8 s re-arm cooldown. Mechanics only -- no assets from anywhere near an EA disk. Smoke test arms a duel and settles the win path. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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