ShitboxInfinity/tools/osm_level_args.py
type-two d9b69e688e Brisbane: Queen Street Mall crash-run level from OpenStreetMap
tools/build_level_osm.py extrudes OSM buildings (-col), lays road strips,
Spawn + RacePath empties; osm_level_args.py computes a building-clear spawn on
a named way and race-loop corners from street intersection nodes. game.gd
builds Path3D from GLB RacePath empties, sanitizes spawn bases, and places
bodies BEFORE add_child. Three real bugs fixed: mall canopies (building=roof)
extruded as solid blocks, underground busways rendered at surface, and the
km-wide ground trimesh breaking suspension raycasts (now -convcol). Cars get
continuous_cd for thin building shells. tests/probe.gd is the physics
raycast debugger that found it.

Data (c) OpenStreetMap contributors, ODbL.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 23:33:51 +10:00

81 lines
2.7 KiB
Python

#!/usr/bin/env python3
"""Compute Spawn + RacePath args for build_level_osm.py from Overpass JSON.
Usage: osm_level_args.py <overpass.json> <spawn_way_name> <loop_street1,street2,...>
Spawn: a point on the named way that is NOT inside any building footprint
(CBD malls have awnings/buildings mapped over them), bearing taken from that
point's own segment. RacePath: intersection nodes of consecutive loop streets.
Prints two shell-ready args: "lat,lon,bearing" and "lat,lon;lat,lon;..."
"""
import json
import math
import sys
data = json.load(open(sys.argv[1]))
spawn_name = sys.argv[2]
loop = sys.argv[3].split(",")
M_LAT = 110574.0
def xy(lat, lon, lat0):
return (lon * 111320.0 * math.cos(math.radians(lat0)), lat * M_LAT)
ways = {}
polys = []
for e in data["elements"]:
tags = e.get("tags", {})
name = tags.get("name")
if name and e.get("nodes") and e.get("geometry"):
ways.setdefault(name, []).append(e)
if tags.get("building") and e.get("geometry"):
polys.append([(g["lat"], g["lon"]) for g in e["geometry"]])
def inside(lat, lon, poly):
n = len(poly)
hit = False
for i in range(n - 1):
(y1, x1), (y2, x2) = poly[i], poly[i + 1]
if (y1 > lat) != (y2 > lat) and lon < (x2 - x1) * (lat - y1) / (y2 - y1) + x1:
hit = not hit
return hit
def in_any_building(lat, lon):
return any(inside(lat, lon, p) for p in polys)
sw = ways.get(spawn_name)
assert sw, "no way named %r" % spawn_name
candidates = []
for w in sw:
geo = w["geometry"]
for i in range(1, len(geo) - 1):
g = geo[i]
if in_any_building(g["lat"], g["lon"]):
continue
a, b = geo[i - 1], geo[i + 1]
bearing = math.degrees(math.atan2(
(b["lon"] - a["lon"]) * math.cos(math.radians(g["lat"])),
b["lat"] - a["lat"])) % 360
candidates.append((g["lat"], g["lon"], bearing))
assert candidates, "every point of %r is inside a building" % spawn_name
clat = sum(c[0] for c in candidates) / len(candidates)
clon = sum(c[1] for c in candidates) / len(candidates)
lat, lon, bearing = min(candidates, key=lambda c: (c[0] - clat) ** 2 + (c[1] - clon) ** 2)
print("%.6f,%.6f,%.1f" % (lat, lon, bearing))
def nodes_of(name):
out = {}
for w in ways.get(name, []):
for nid, g in zip(w["nodes"], w["geometry"]):
out[nid] = (g["lat"], g["lon"])
return out
corners = []
for i, street in enumerate(loop):
nxt = loop[(i + 1) % len(loop)]
shared = set(nodes_of(street)) & set(nodes_of(nxt))
assert shared, "no intersection %s x %s" % (street, nxt)
lat, lon = nodes_of(street)[sorted(shared)[0]]
corners.append("%.6f,%.6f" % (lat, lon))
print(";".join(corners))