Three new modes, all our own code: - Pursuit (Simpsons Hit & Run's meter): smashing in cruise fills heat, at full the police hunt you. Open 250 m for 6 s to escape, get pinned 4 s to be busted. Heat decays, so picking a fight is a choice not a timer. - Drag (NFSU2's): the gearbox IS the event. The builder finds each level's longest genuinely straight run of wide road (442-628 m across the five OSM levels) and drops DragStart/DragEnd, so no level needs hand-authored coords. - Derby: five opponents in the carpark, last one running. Reuses the pursuit AI, each hunting a different car so it's a brawl not a mob. Crash damage now shows: total control-point travel drives paint dulling, roughness and a scratch layer, so scuffs and crumple can never disagree. Junction generator fixes, all found by measurement rather than inspection: - streams[:6] truncated after street A's ways, so junctions where A yielded 3+ usable ways shipped with ZERO cross traffic. Interleaved before capping; every event now has 2-4 crossing streams. - RADIUS 170 -> 95 spread the convoy over a 340 m window, so you threaded the intersection through a 20 m gap. Margaret x Edward was unwinnable: 27 convoy cars alive, zero collisions, $0. - Launch points now walk the street to exactly SPAWN_DIST and pick the busiest shared node, and _clear_spawn() unblocks a buried start. Albert x Adelaide went from $0 (drove 1 m into a building) to $91k. - build_all_junctions.sh records the street pairs, which existed nowhere before. Fixes from an adversarial review (23 confirmed findings), the worst being: - Derby could only ever be LOST: wrecked opponents un-wrecked 2.2 s later via Car._recover, so "last one running" was unreachable and the kill bounty could be farmed to the boost cap off one revived car. They now hold their wreck. - Drag reported WON to a beaten player: the AI's lookahead wrapped on a 2-point path, U-turning before the line so its distance-to-finish grew again. - The scratch layer used BLEND_MODE_MIX, whose mask defaults to white -- it replaced the paint entirely rather than scuffing it. Now MUL. - Drag on a level with no strip left the car at the origin, half-buried, unable to end. Cop spawns used an unflattened basis. Stale "WANTED" HUD text. Test harness: smoke covers all seven modes, and failures now exit instead of hanging -- a failed assert in a headless SceneTree halts the script but leaves the tree spinning, which cost 53 minutes of wall clock to notice. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
24 lines
1.4 KiB
Bash
Executable File
24 lines
1.4 KiB
Bash
Executable File
#!/bin/bash
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# Regenerate every OSM crash-junction event. The spec strings live here because
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# they were previously nowhere -- the original invocations weren't recorded, and
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# recovering "which two streets is this event?" meant re-deriving them from the
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# generated geometry. Don't let that happen twice.
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#
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# woolies_carpark/junctions.json is hand-authored (Trolley Run) and not touched.
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set -e
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cd "$(dirname "$0")/.."
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C="${OSM_CACHE:-$HOME/.cache/burnout_osm}"
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[ -d "$C" ] || { echo "no OSM cache at $C -- see README"; exit 1; }
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while IFS='|' read -r id json lat lon specs; do
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[ -z "$id" ] && continue
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IFS=';' read -ra SPEC <<< "$specs"
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python3 tools/osm_junction.py "$C/$json" "levels/$id/junctions.json" "$lat" "$lon" "${SPEC[@]}"
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done <<'EOF'
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queen_st_mall|brisbane_cbd.json|-27.4699|153.0251|Albert x Adelaide|Albert Street|Adelaide Street;Edward x Elizabeth|Edward Street|Elizabeth Street
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southbank|southbank.json|-27.4775|153.0215|Melbourne x Merivale|Melbourne Street|Merivale Street;Grey x Glenelg|Grey Street|Glenelg Street
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albert_parklands|albert_parklands.json|-27.4740|153.0280|Alice x George|Alice Street|George Street;Margaret x Edward|Margaret Street|Edward Street
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story_bridge|story_bridge.json|-27.4635|153.0355|Bridge Approach|Bradfield Highway|Kemp Place
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kangaroo_point|kangaroo_point.json|-27.4780|153.0345|Cliffs Corner|River Terrace|Main Street
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EOF
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echo "junctions rebuilt (woolies_carpark left alone -- hand-authored)"
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