Builder learns 2-door coupes, two-tone accent bonnets, vinyl roof caps and boot spoilers. Datto repainted orange with vinyl roof per reference. Screenshot harness gains cam=front for front three-quarter checks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
1.3 KiB
GDScript
35 lines
1.3 KiB
GDScript
extends SceneTree
|
|
## Boot straight into the game and save a viewport screenshot (needs a window, not --headless):
|
|
## Godot --path . --script tests/screenshot.gd -- car=datto_120y mode=cruise out=shot.png frames=90 throttle=1
|
|
## Defaults: first car, cruise, screenshot.png, 90 physics frames, throttle held.
|
|
|
|
func _initialize() -> void:
|
|
_run()
|
|
|
|
func _run() -> void:
|
|
var opts := {}
|
|
for a in OS.get_cmdline_user_args():
|
|
var kv := a.split("=")
|
|
if kv.size() == 2:
|
|
opts[kv[0]] = kv[1]
|
|
var cars := Registry.cars()
|
|
Game.car_path = cars.get(opts.get("car", ""), cars.values()[0])
|
|
Game.level_path = Registry.levels().values()[0]
|
|
Game.mode = opts.get("mode", "cruise")
|
|
var game: Game = (load("res://src/game.tscn") as PackedScene).instantiate()
|
|
root.add_child(game)
|
|
await process_frame
|
|
if opts.get("throttle", "1") == "1":
|
|
Input.action_press("throttle")
|
|
for i in int(opts.get("frames", "90")):
|
|
await physics_frame
|
|
if opts.get("cam", "") == "front":
|
|
game.set_process(false) # stop the chase cam fighting us
|
|
game.cam.global_position = game.car.global_position + game.car.global_basis * Vector3(2.6, 1.6, -6.5)
|
|
game.cam.look_at(game.car.global_position + Vector3.UP * 0.4)
|
|
await process_frame
|
|
await process_frame
|
|
root.get_texture().get_image().save_png("res://" + opts.get("out", "screenshot.png"))
|
|
print("screenshot saved")
|
|
quit(0)
|