ShitboxInfinity/tests/screenshot.gd
type-two 09c7b2b280 TURDRUNNER SLUR 500, FLOORED XD LOLTOP, DADSON 420YO repaint
Builder learns 2-door coupes, two-tone accent bonnets, vinyl roof caps and boot
spoilers. Datto repainted orange with vinyl roof per reference. Screenshot
harness gains cam=front for front three-quarter checks.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 21:41:37 +10:00

35 lines
1.3 KiB
GDScript

extends SceneTree
## Boot straight into the game and save a viewport screenshot (needs a window, not --headless):
## Godot --path . --script tests/screenshot.gd -- car=datto_120y mode=cruise out=shot.png frames=90 throttle=1
## Defaults: first car, cruise, screenshot.png, 90 physics frames, throttle held.
func _initialize() -> void:
_run()
func _run() -> void:
var opts := {}
for a in OS.get_cmdline_user_args():
var kv := a.split("=")
if kv.size() == 2:
opts[kv[0]] = kv[1]
var cars := Registry.cars()
Game.car_path = cars.get(opts.get("car", ""), cars.values()[0])
Game.level_path = Registry.levels().values()[0]
Game.mode = opts.get("mode", "cruise")
var game: Game = (load("res://src/game.tscn") as PackedScene).instantiate()
root.add_child(game)
await process_frame
if opts.get("throttle", "1") == "1":
Input.action_press("throttle")
for i in int(opts.get("frames", "90")):
await physics_frame
if opts.get("cam", "") == "front":
game.set_process(false) # stop the chase cam fighting us
game.cam.global_position = game.car.global_position + game.car.global_basis * Vector3(2.6, 1.6, -6.5)
game.cam.look_at(game.car.global_position + Vector3.UP * 0.4)
await process_frame
await process_frame
root.get_texture().get_image().save_png("res://" + opts.get("out", "screenshot.png"))
print("screenshot saved")
quit(0)