Modes: Cruise / Crash Mode (60s damage dollars) / Race (3 laps, rubber-banded rivals). Burnout loop: boost earned by drift, near miss, smash; takedowns refill and grow the meter to 4x; hard crashes shed det_* panels and trigger Impact Time slow-mo. Traffic follows the level RacePath frozen-kinematic and goes dynamic when whacked. tools/build_cars.py builds six Aussie shitbox GLBs (profile extrusion + detachable doors/mirrors/bumpers/bonnet/boot). Smoke test covers all three modes headless. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
14 lines
322 B
Plaintext
14 lines
322 B
Plaintext
[gd_resource type="Resource" script_class="CarStats" load_steps=2 format=3]
|
|
|
|
[ext_resource type="Script" path="res://src/car_stats.gd" id="1"]
|
|
|
|
[resource]
|
|
script = ExtResource("1")
|
|
display_name = "VL Terbo"
|
|
model_path = "res://cars/vl_terbo/car.glb"
|
|
engine_power = 19.0
|
|
mass = 1250.0
|
|
grip = 5.0
|
|
length = 4.72
|
|
width = 1.72
|