Builder now uses the furniture OSM already carries (footways, lamps, benches, bins, bollards, bus stops, crossings): raised chamfered footpaths, shopfront bands, awnings in three fabrics, parapets, layered fig/palm trees, zebra bars, dashed centre lines, Queen St Mall winged canopies. ACES tonemap + SSAO + fog in game.gd. flux_texture.sh gains size/luma clamping (FLUX renders "pale" as blown-out white); gen_textures.sh + check_textures.py manage the set. Woolies carpark rebuilt textured, parking the real fleet. Fixes: fractional OSM layer tag crash, zero-length-normal UV projection, blood-red mall pavers. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bocefamatwxi2"
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path="res://.godot/imported/car.glb-e4ba91234cb9b6df3053db87b5e9b3ed.scn"
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[deps]
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source_file="res://cars/chaebol_92/car.glb"
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dest_files=["res://.godot/imported/car.glb-e4ba91234cb9b6df3053db87b5e9b3ed.scn"]
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