Builder now uses the furniture OSM already carries (footways, lamps, benches, bins, bollards, bus stops, crossings): raised chamfered footpaths, shopfront bands, awnings in three fabrics, parapets, layered fig/palm trees, zebra bars, dashed centre lines, Queen St Mall winged canopies. ACES tonemap + SSAO + fog in game.gd. flux_texture.sh gains size/luma clamping (FLUX renders "pale" as blown-out white); gen_textures.sh + check_textures.py manage the set. Woolies carpark rebuilt textured, parking the real fleet. Fixes: fractional OSM layer tag crash, zero-length-normal UV projection, blood-red mall pavers. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
13 lines
156 B
Plaintext
13 lines
156 B
Plaintext
.godot/
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.DS_Store
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*.blend1
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screenshot.png
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shot_*.png
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screenshot.png.import
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shitboxes/
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before_*.png
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after_*.png
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before_*.png.import
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after_*.png.import
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*.iso
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