ShitboxInfinity/project.godot
type-two 1c0b7efb32 Engine v0: Godot 4.6 data-driven arcade racer scaffold
Drop-in content: cars/<id>/stats.tres (+optional car.glb), levels/<id>/level.glb
or .tscn with a Spawn marker. Raycast arcade car (boost, drift, drift-earns-boost),
chase cam, HUD, menu built from registry scan. Placeholder Woolies carpark with
shuntable parked cars. Headless smoke test + windowed screenshot harness.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 21:03:45 +10:00

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config_version=5
[application]
config/name="Burnout Infinity: Shitbox"
run/main_scene="res://src/main.tscn"
config/features=PackedStringArray("4.6", "Forward Plus")
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
[input]
throttle={
"deadzone": 0.2,
"events": [Object(InputEventKey,"physical_keycode":87,"device":-1), Object(InputEventKey,"physical_keycode":4194320,"device":-1)]
}
brake={
"deadzone": 0.2,
"events": [Object(InputEventKey,"physical_keycode":83,"device":-1), Object(InputEventKey,"physical_keycode":4194322,"device":-1)]
}
steer_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"physical_keycode":65,"device":-1), Object(InputEventKey,"physical_keycode":4194319,"device":-1)]
}
steer_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"physical_keycode":68,"device":-1), Object(InputEventKey,"physical_keycode":4194321,"device":-1)]
}
drift={
"deadzone": 0.2,
"events": [Object(InputEventKey,"physical_keycode":4194325,"device":-1)]
}
boost={
"deadzone": 0.2,
"events": [Object(InputEventKey,"physical_keycode":32,"device":-1)]
}
reset={
"deadzone": 0.2,
"events": [Object(InputEventKey,"physical_keycode":82,"device":-1)]
}