ShitboxInfinity/tools
type-two 565caa6f85 Crash Mode junctions: scripted convoys, Aftertouch, Crashbreaker, medals
9 junction events across 6 levels, auto-generated from real OSM intersections
(tools/osm_junction.py): each crossing street's ways become lane-offset convoy
streams, deterministic speeds/intervals/models -- learnable puzzles, not dice.
Menu lists CRASH JCT entries; crash -> 9s settle with camera-relative
aftertouch on the wreck and a one-shot crashbreaker shockwave (blast() on
traffic, radial impulse on debris, orange boom). Damage tally vs
bronze/silver/gold targets. Fixed zero-normal UV projection that striped
roads. Smoke test drives a full junction run to tally (k, gold).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 00:14:33 +10:00
..
build_all_levels.sh Crash Mode junctions: scripted convoys, Aftertouch, Crashbreaker, medals 2026-07-28 00:14:33 +10:00
build_cars.py CHAEBOL HLYR dynasty (X1/X2/X3) + HARDON CMERE 2026-07-27 22:06:42 +10:00
build_level_osm.py Crash Mode junctions: scripted convoys, Aftertouch, Crashbreaker, medals 2026-07-28 00:14:33 +10:00
flux_texture.sh Four more Brisbane levels + FLUX textures: these scenes pop 2026-07-27 23:48:55 +10:00
import_all.sh Batch-import the whole shitboxes stash: 13 more real models 2026-07-27 22:47:38 +10:00
import_shitbox.py Batch-import the whole shitboxes stash: 13 more real models 2026-07-27 22:47:38 +10:00
osm_junction.py Crash Mode junctions: scripted convoys, Aftertouch, Crashbreaker, medals 2026-07-28 00:14:33 +10:00
osm_level_args.py Four more Brisbane levels + FLUX textures: these scenes pop 2026-07-27 23:48:55 +10:00
osm_xml_to_json.py Four more Brisbane levels + FLUX textures: these scenes pop 2026-07-27 23:48:55 +10:00