A Time column in the menu picks day / dusk / night per run: - Dusk: low orange sun under a FLUX-generated equirectangular panorama (golden hour rakes the heritage facades -- best light in the game). - Night: dim blue moonlight, city-glow panorama, headlight spotlights on the player, and every street lamp gets a real OmniLight under its lantern. Because the light is parented to the lamp's physics body, toppling the lamp takes its pool of light with it. Panorama seams are wrap-blended in post (PanoramaSky tiles horizontally and FLUX edges never match on their own); flux_local.py learned non-square generation (1024x512) for exactly this. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
34 KiB
963x512px
34 KiB
963x512px