Modes: Cruise / Crash Mode (60s damage dollars) / Race (3 laps, rubber-banded rivals). Burnout loop: boost earned by drift, near miss, smash; takedowns refill and grow the meter to 4x; hard crashes shed det_* panels and trigger Impact Time slow-mo. Traffic follows the level RacePath frozen-kinematic and goes dynamic when whacked. tools/build_cars.py builds six Aussie shitbox GLBs (profile extrusion + detachable doors/mirrors/bumpers/bonnet/boot). Smoke test covers all three modes headless. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| carpark.gd | ||
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| level.tscn | ||